Armor table: Difference between revisions

2,384 bytes added ,  11:53, 14 November 2021
Styling
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This is not currently an exhaustive listing; for each AV/DV combination, only the most common example is listed.
This is not currently an exhaustive listing; for each AV/DV combination, only the most common example is listed.


This table's X-axis represents the //sum// of AV and DV.  Cell coloring is used to indicate positive, negative and neutral DV bonuses.
Positive and negative values of DV are represented by cell coloring.  This table's X-axis represents the ''sum'' of AV and DV.


{|
{|
! | AV
! | <br/>DV legend:<br/>
! | DV = – AV
! style="background:#001" | -5 - -6
! | DV = 1 – AV
! style="background:#002" | -3 - -4
! | DV = 2 – AV
! style="background:#002" | -1 - -2
! | DV = 3 – AV
! style="background:#112" | no DV effect
! | DV = 4 – AV
! style="background:#112" | +1 - +2
! | DV = 5 – AV
! style="background:#133" | +3 or more
! | DV = 6 – AV
|-
|-
|[[Body]]
|
|-
| [[Body]]
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
! style="color:#144;" | AV+DV = 5
! style="color:#144;" | AV+DV = 6
|-
|-
|0
|0
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! style="background:#112" |{{favilink|Zetachrome lune|{{Qud shader|zetachrome|{{(}}zetachrome{{)}}}}}}
! style="background:#112" |{{favilink|Zetachrome lune|{{Qud shader|zetachrome|{{(}}zetachrome{{)}}}}}}
|-
|-
! | AV
|
! | DV = -AV – 2
! | DV = -AV – 1
! | DV = – AV
! | DV = 1 – AV
! | DV = 2 – AV
! | DV = 3 – AV
! | DV = 4 – AV
|-
|-
|[[Head]]
| [[Head]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|0
|0
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|-
|-
|[[Hands]]
|[[Hands]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|0
|0
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|-
|-
|[[Feet]]
|[[Feet]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|0
|0
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|-
|-
|[[Back]]
|[[Back]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|0
|0
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|-
|-
|[[Arm]]
|[[Arm]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|0
|0
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|-
|-
|[[Face]]
|[[Face]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|0
|0
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|-
|-
|[[Floating Nearby|Floating]]
|[[Floating Nearby|Floating]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|0
|0
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|-
|-
|[[Roots]]
|[[Roots]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|3
|3
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|-
|-
|[[Shield]]
|[[Shield]]
! style="color:#144;" | AV+DV = -2
! style="color:#144;" | AV+DV = -1
! style="color:#144;" | AV+DV = 0
! style="color:#144;" | AV+DV = 1
! style="color:#144;" | AV+DV = 2
! style="color:#144;" | AV+DV = 3
! style="color:#144;" | AV+DV = 4
|-
|-
|1
|1
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