A Call to Arms: Difference between revisions

13 bytes added ,  09:10, 18 March 2022
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{{Quest step|title=Optional: Prepare Defenses|subtask=Power {{favilink|Chain laser emplacement|&Blaser emplacements}}, power {{favilink|force projector|plural}}, overclock {{favilink|chromeling|plural}}, and activate {{favilink|Rodanis Y}} in preparation for the Putus Templar attack.
{{Quest step|title=Optional: Prepare Defenses|subtask=Power {{favilink|Chain laser emplacement|&Blaser emplacements}}, power {{favilink|force projector|plural}}, overclock {{favilink|chromeling|plural}}, and activate {{favilink|Rodanis Y}} in preparation for the Putus Templar attack.
}}
}}
{{Quest step|title=Defend Grit Gate|subtask=Defend Grit Gate from its assailants.
{{Quest step|title=Defend Grit Gate|subtask=Defend {{favilink|Grit Gate}} from its assailants.
Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}}}
Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}}}


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