Fall damage: Difference between revisions

26 bytes removed ,  22:23, 29 March 2022
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{{Name}} is incurred when a creature falls several strata levels down. This usually happens when a creature walks off the edge of a high structure, or falls down several {{favilink|deep shaft|plural}} in succession.  
{{Name}} is incurred when a creature falls several strata down. This usually happens when a creature walks off the edge of a high structure, or falls down several {{favilink|deep shaft|plural}} in succession.  


A creature will fall down 1 strata level automatically if they walk or are pushed into the same tile as a deep shaft or simply open air, and will continue to fall until they reach a strata level with solid ground beneath. Creatures who are [[flying]] will not fall automatically and can choose to descend or ascend the deep shaft or open air.  
A creature will fall down 1 stratum automatically if they walk or are pushed into the same tile as a deep shaft or simply open air, and will continue to fall until they reach a stratum with solid ground. Creatures who are [[flying]] will not fall automatically and can choose to descend or ascend the deep shaft or open air.  


Fall damage is only incurred if the creature falls more than 1 strata level down. If the player willingly walks over a deep shaft or other drop that meets this criteria, they will be stopped and warned with the following message:<ref><code>ObjectBlueprints.xml</code></ref>
Fall damage is only incurred if the creature falls more than 1 stratum downward. If the player willingly walks over a deep shaft or other drop that meets this criteria, they will be stopped and warned with the following message:<ref><code>ObjectBlueprints.xml</code></ref>
{{qud quote|It looks like an awfully long fall. Are you sure you want to jump?}}
{{qud quote|It looks like an awfully long fall. Are you sure you want to jump?}}


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