Mutated plant: Difference between revisions

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A '''mutated plant''' is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another.
A '''mutated plant''' is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another.


Mutated plants commonly belong to the [[flowers]], [[roots]], [[succulents]], [[trees]], [[vines]], and [[Consortium of Phyta]] [[factions]]. However, not all members of these factions are considered mutated plants.
Mutated plants commonly belong to the [[flowers]], [[roots]], [[trees]], [[vines]], and [[Consortium of Phyta]] factions. However, not all members of these factions are considered mutated plants.


== Classification ==
== Classification ==
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== General Properties of Mutated Plants ==
== General Properties of Mutated Plants ==
* Are organic, and are living creatures.{{File Ref|file=ObjectBlueprints|name=Object}}
* They are organic, and are living creatures.{{File Ref|file=ObjectBlueprints|name=Object}}
* Lack psionically accessible minds, and are thus immune to mental damage and the following mental effects/abilities: [[Beguiling]], [[Domination]], [[Telepathy]], [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionic]] [[cleaved|cleave]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}}
* They are harmed by {{favilink|defoliant}}.<ref name="Object"/>
* "Leak" {{favilink|sap}} instead of bleeding {{favilink|blood}}.<ref name="Object"/>
* They lack psionically accessible minds, and are thus immune to mental damage, {{favilink|Beguiling}}, {{favilink|Domination}}, {{favilink|Telepathy}}, being [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionically cleaved]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}}
* Have [[List of Body Parts#Roots|roots]] instead of feet, meaning they cannot wear normal footwear. The only valid item that can be worn on the roots is the {{favilink|clay pot}}.{{File Ref|file=Bodies}}
* They "leak" {{favilink|sap}} instead of bleeding {{favilink|blood}}.<ref name="Object"/>
* Drop limbs that are considered plants when dismembered; this means they cannot be used as a [[cooking]] ingredient by a player with the [[Carnivorous]] defect.<ref name="Object"/>
* They have [[List of Body Parts#Roots|roots]] instead of feet, meaning they cannot wear normal footwear. The only valid item that can be worn on the roots is the {{favilink|clay pot}}.{{File Ref|file=Bodies}}
* They drop limbs that are considered plants when dismembered; this means they cannot be eaten without penalty, and cannot be used as a [[cooking]] ingredient, by a player with the {{favilink|Carnivorous}} defect.<ref name="Object"/>


== Properties of Rooted Mutated Plants ==
== Properties of Rooted Mutated Plants ==
Mutated plants are considered ''rooted'' if they are incapable of autonomous movement.{{Code Reference|class=PlantProperties|method=HandleEvent(ObjectCreatedEvent)}}
Mutated plants are considered ''rooted'' if they are incapable of autonomous movement.{{Code Reference|class=PlantProperties|method=HandleEvent(ObjectCreatedEvent)}}
* Cannot be forcibly moved.{{Code Reference|class=PlantProperties|method=HandleEvent(IsRootedInPlaceEvent)}}{{Code Reference|class=PlantProperties|method=HandleEvent(LeftCellEvent)}}
* Rooted plants are very resistant to being forcibly moved.{{Code Reference|class=PlantProperties|method=HandleEvent(GetKineticResistanceEvent)}}
* Cannot go [[prone]], or be [[wading]] or swimming.{{Code Reference|class=PlantProperties|method=HandleEvent(IEffectCheckEvent)}}
* Rooted plants cannot go [[prone]], or be [[wading]] or swimming.{{Code Reference|class=PlantProperties|method=HandleEvent(IEffectCheckEvent)}}
* Will no longer be considered rooted if they are wearing something on their roots. Will still be unable to move.{{Code Reference|class=PlantProperties|method=HandleEvent(EquipperEquippedEvent)}}
* They will no longer be considered rooted if they move (such as by being forcibly moved or teleporting).{{Code Reference|class=PlantProperties|method=HandleEvent(LeftCellEvent)}}
* Will no longer be considered rooted if they are [[flying]]. Will be able to move while flying.{{Code Reference|class=PlantProperties|method=HandleEvent(EffectAppliedEvent)}}
* They will no longer be considered rooted if they wear something on their roots. Will still be unable to move.{{Code Reference|class=PlantProperties|method=HandleEvent(EquipperEquippedEvent)}}
* They will no longer be considered rooted if they begin [[flying]]. Will be able to move while flying.{{Code Reference|class=PlantProperties|method=HandleEvent(EffectAppliedEvent)}}


== Properties of Sapient Mutated Plants ==
== Properties of Sapient Mutated Plants ==
* Have psionically accessible minds and are thus vulnerable to mental damage and mental effects/abilities as normal.<ref name="Object"/>
* They have psionically accessible minds and are thus vulnerable to mental damage and mental effects/abilities as normal.<ref name="Object"/>
* Have different default dialogue than non-sapient plants.{{File Ref|file=Conversations}}


{{References|2.0.201.76}}
{{References|2.0.201.77}}
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