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(added mental shield link) |
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* {{favilink|arch dervish of the Sightless Way}} | * {{favilink|arch dervish of the Sightless Way}} | ||
The {{name}} mod changes a melee weapon to use mental attacks. Its [[PV]] becomes modified by the attacker's [[ego]] modifier instead of [[strength]] modifier, penetration is calculated against the target's [[MA|mental armor]] (MA) instead of the target's [[AV|regular armor]] (AV), and it cannot affect targets which have a [[mental shield]].{{Code Reference|class=ModPsionic|name=ModPsionic}} [[Cleave]] will inflict [[psionically cleaved]] instead of [[cleaved]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Axe_Cleave}} | The {{name}} mod changes a melee weapon to use mental attacks. Its {{PV}}[[PV]] becomes modified by the attacker's [[ego]] modifier instead of [[strength]] modifier, penetration is calculated against the target's [[MA|mental armor]] (MA) instead of the target's [[AV|regular armor]] ({{AV}}AV), and it cannot affect targets which have a [[mental shield]].{{Code Reference|class=ModPsionic|name=ModPsionic}} [[Cleave]] will inflict [[psionically cleaved]] instead of [[cleaved]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Axe_Cleave}} | ||
Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.<ref name="ModPsionic" /> | Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.<ref name="ModPsionic" /> | ||
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Once there are no more remaining swings, the item will disappear.<ref name="ModPsionic" /> | Once there are no more remaining swings, the item will disappear.<ref name="ModPsionic" /> | ||
== Possible | == Possible Equipment == | ||
<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
<div style="margin-right: 2.5em;"> | <div style="margin-right: 2.5em;"> | ||
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| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| group by = M.JoinKey | |||
| format = table | | format = table | ||
}} | }} | ||
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| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| group by = M.JoinKey | |||
| format = table | | format = table | ||
}} | }} | ||
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| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| group by = M.JoinKey | |||
| format = table | | format = table | ||
}} | }} | ||
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| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| group by = M.JoinKey | |||
| format = table | | format = table | ||
}} | }} |
edits