Gesticulating: Difference between revisions

1,286 bytes added ,  17:23, 1 February 2023
Added scaling change from 204.53
imported>Lemonlich
(Created page with "{{Mod |title = |type =Armor |id = |rarity = |tinkerable =yes |tinkertier =3 |value =1.3 |desc = }}")
 
(Added scaling change from 204.53)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Mod
{{Mod
|title     =
| title             = {{qud text|&mgesticulating|notxml}}
|type       =Armor
| type               = Glove, Gauntlet, Exoskeleton
|id         =
| id                 = ModGesticulating
|rarity     =
| rarity             = R
|tinkerable =yes
| mintier            = 3
|tinkertier =3
| tinkerable         = yes
|value     =1.3
| tinkertier         = 3
|desc       =
| value             = 1.3
| powerloadsensitive = no
| empsensitive      = no
| realitydistortion  = no
| desc               = &CGesticulating: +2-6 Strength but disallows the use of the Floating Nearby equipment slot.
| restriction        = Must not already be a Floating Nearby item.
}}
}}
The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2-6 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped. The bonus is +2 if the item is tier 3 or lower and increases by 1 per tier up to a maximum of 6.{{Code Reference|class=ModGesticulating}}
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            GD.Tier
  | where = (M.SupportedMods HOLDS 'GloveMods' OR M.SupportedMods HOLDS 'GauntletMods' OR M.SupportedMods HOLDS 'ExoskeletonMods') AND UsesSlots HOLDS NOT LIKE '%Floating Nearby%'
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
}}
{{references|2.0.201.114}}
{{Mod Navbox}}
73

edits