Leather whip: Difference between revisions

218 bytes removed ,  09:31, 21 August 2023
make opening paragraph less confusing; minor editing
(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
(make opening paragraph less confusing; minor editing)
Line 25: Line 25:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a unique weapon that is associated with the [[Whips]] skill. The Whips skill set does not currently exist in {{gamename}}, so there are not any skills that the player may learn to support the use of the {{name}}. However, it can still be used as a melee weapon, and has a unique latching effect.
A {{name}} is a melee weapon with no associated skill. It has a unique latching effect.


== Mechanics ==
== Mechanics ==
When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of the {{favilink|maghammer}}, {{favilink|madpole}} jaws, or {{favilink|crypt ferret}} bite.
When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of {{favilink|maghammer|plural}}, {{favilink|madpole}} jaws, or {{favilink|crypt ferret}} bites.


When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}}
When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}}