Meyehind: Difference between revisions

22 bytes added ,  15:55, 9 December 2023
Updated by Kernelmethod with game version 2.0.206.48 using QBE v1.0rc2
(Updated by Kernelmethod with game version 2.0.206.38 using QBE v1.0rc2)
(Updated by Kernelmethod with game version 2.0.206.48 using QBE v1.0rc2)
Line 18: Line 18:
| corpse = Hindren Corpse
| corpse = Hindren Corpse
| corpsechance = 10
| corpsechance = 10
| role = Unspecified
| extra = {{Extra info|weight = 201 | uniquechara = yes | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | bodytype = Humanoid}}
| inheritingfrom = BaseHindren
| inheritingfrom = BaseHindren
Line 32: Line 33:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 80
| xpvalue = 200
| xptier = 1
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Pariahs}}|99}}
| faction = {{creature faction|{{FactionID to name|Pariahs}}|99}}
Line 42: Line 43:
| desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= =verb:speak:afterpronoun=.
| desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= =verb:speak:afterpronoun=.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.206.38
| gameversion = 2.0.206.48
}}
}}
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