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(added some extra info and references) |
(Added an exception to the unremovability of the life loop.) |
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| id = BarathrumiteSafetyBand | | id = BarathrumiteSafetyBand | ||
| tier = 6 | | tier = 6 | ||
| colorstr = & | | colorstr = &m | ||
| tilecolors = | | tilecolors = mC | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | cursed = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | cursed = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseUtilityBracelet | ||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = CommonMods | |||
| desc = A different glyph for 'life' is etched into each shining chrome segment of the wristband. | | desc = A different glyph for 'life' is etched into each shining chrome segment of the wristband. | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a special item that is usually unobtainable during normal gameplay. It is a piece of equipment worn on the arm. | A {{name}} is a special item that is usually unobtainable during normal gameplay. It is a piece of equipment worn on the arm. | ||
When a creature wearing a | When a creature wearing a life loop reaches 0 [[hitpoints]], they will be teleported into [[Barathrum's Study]]{{File Ref|file=ObjectBlueprints}} with full HP instead of dying. Any permanent injuries (such as dismemberment and decapitation) will remain on the creature. If a life loop is being worn by the player, it will be destroyed after teleportation occurs. | ||
Once equipped, the life loop is unable to be removed; additionally, the limb that the loop is equipped on cannot be dismembered.{{Code Reference|class=RecoilOnDeath}} | Once equipped, the life loop is unable to be removed; additionally, the limb that the loop is equipped on cannot be dismembered.{{Code Reference|class=RecoilOnDeath}} However, if someone wearing the life loop consumes the [[Cloaca Surprise]], the loop will disappear. | ||
Despite having a slot for an [[energy cell]], the life loop does not require power to function and will not consume any if it activates. | Despite having a slot for an [[energy cell]], the life loop does not require power to function and will not consume any if it activates. | ||
The loop is not meant to be used by the player character, but is a fail safe to prevent several plot relevant characters from dying permanently and thus preventing the main quest from being completed. | The loop is not meant to be used by the player character, but is a fail safe to prevent several plot relevant characters from dying permanently and thus preventing the main quest from being completed. If a player ''does'' somehow acquire a life loop (for instance, by wishing for it with [[nanocrayons|{{Qud shader|text={{(}}nanocrayons{{)}}|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}]]) it will only work once for them and will be consumed on use, unlike when used by a non-player character. | ||
==Creatures equipped with Life Loop== | ==Creatures equipped with Life Loop== | ||
{{Creatures with the item|Life loop}} | {{Creatures with the item|Life loop}} | ||
{{References|2.0.201.81}} | {{References|2.0.201.81}} | ||
{{Arm Equipment Navbox}} |
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