Life loop: Difference between revisions

Added an exception to the unremovability of the life loop.
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(Added an exception to the unremovability of the life loop.)
 
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| id = BarathrumiteSafetyBand
| id = BarathrumiteSafetyBand
| tier = 6
| tier = 6
| colorstr = &M
| colorstr = &m
| tilecolors = MC
| tilecolors = mC
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | cursed = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | cursed = yes | energycellrequired = yes}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| wornon = Arm
| wornon = Arm
| supportedmods = CommonMods
| desc = A different glyph for 'life' is etched into each shining chrome segment of the wristband.
| desc = A different glyph for 'life' is etched into each shining chrome segment of the wristband.
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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When a creature wearing a life loop reaches 0 [[hitpoints]], they will be teleported into [[Barathrum's Study]]{{File Ref|file=ObjectBlueprints}} with full HP instead of dying. Any permanent injuries (such as dismemberment and decapitation) will remain on the creature. If a life loop is being worn by the player, it will be destroyed after teleportation occurs.  
When a creature wearing a life loop reaches 0 [[hitpoints]], they will be teleported into [[Barathrum's Study]]{{File Ref|file=ObjectBlueprints}} with full HP instead of dying. Any permanent injuries (such as dismemberment and decapitation) will remain on the creature. If a life loop is being worn by the player, it will be destroyed after teleportation occurs.  


Once equipped, the life loop is unable to be removed; additionally, the limb that the loop is equipped on cannot be dismembered.{{Code Reference|class=RecoilOnDeath}}
Once equipped, the life loop is unable to be removed; additionally, the limb that the loop is equipped on cannot be dismembered.{{Code Reference|class=RecoilOnDeath}} However, if someone wearing the life loop consumes the [[Cloaca Surprise]], the loop will disappear.


Despite having a slot for an [[energy cell]], the life loop does not require power to function and will not consume any if it activates.  
Despite having a slot for an [[energy cell]], the life loop does not require power to function and will not consume any if it activates.  


The loop is not meant to be used by the player character, but is a fail safe to prevent several plot relevant characters from dying permanently and thus preventing the main quest from being completed.
The loop is not meant to be used by the player character, but is a fail safe to prevent several plot relevant characters from dying permanently and thus preventing the main quest from being completed. If a player ''does'' somehow acquire a life loop (for instance, by wishing for it with [[nanocrayons|{{Qud shader|text={{(}}nanocrayons{{)}}|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}]]) it will only work once for them and will be consumed on use, unlike when used by a non-player character.
 
==Creatures equipped with Life Loop==
==Creatures equipped with Life Loop==
{{Creatures with the item|Life loop}}
{{Creatures with the item|Life loop}}


{{References|2.0.201.81}}
{{References|2.0.201.81}}
{{Arm Equipment Navbox}}
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