Goatfolk sower: Difference between revisions

updated the opinion section's tactics on sightlines to reflect current behavior
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(updated the opinion section's tactics on sightlines to reflect current behavior)
 
(30 intermediate revisions by 6 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|goatfolk sower}}
| title = {{Qud text|goatfolk sower}}
Line 5: Line 6:
| hp = 30
| hp = 30
| av = 5
| av = 5
| dv = 0
| dv = 12
| ma = 0
| ma = 5
| marange = 2+1d5
| weight = 201
| featureweightinfo = no
| id = Goatfolk Sower
| tier = 3
| colorstr = &amp;r
| colorstr = &amp;r
| tilecolors = rw
| renderstr = g
| renderstr = g
| id = Goatfolk Sower
| corpse = Goatfolk Corpse
| corpse = {{ID to name|Goatfolk Corpse}}
| corpsechance = 5
| corpsechance = 5
| role = Skirmisher
| role = Skirmisher
| strength = 16+1d3+3d2+1
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| agility = 14+1d3+3d1+2
| inheritingfrom = Goatfolk
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Sower}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Sower}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Sower}}
| quickness = 100
| movespeed = 100
| strength = 16+1d3+3d2
| agility = 14+1d3+3d1
| toughness = 16+1d3+3d2
| toughness = 16+1d3+3d2
| intelligence = 7+1d3+3d2-1+1
| intelligence = 7+1d3+3d2-1
| willpower = 7+1d3+3d2-1+2
| willpower = 7+1d3+3d2-1
| ego = 7+1d3+3d2-1+1
| ego = 7+1d3+3d2-1
| strengthmult = 1.25
| agilitymult = 1.5
| intelligencemult = 1.25
| willpowermult = 1.5
| egomult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 375
| xptier = 3
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with Naphtaali blood. Spittle flies from =pronouns.possessive= bleating mouth into a tuft of hair beneath =pronouns.possessive= chin.
| demeanor = neutral
| inventory = {{inventory|Sowers_Seed|4|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|16}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair.
| categories = Goatfolk
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
A {{name}} is a type of [[:Category:Goatfolk (faction)|Goatfolk]] armed with explosive [[:Category:grenades|grenades]] called {{Favilink|sower's seed|plural}}. They are often found with other goatfolk. When possible, they will throw their seeds and switch to melee only if their target is in melee range.
==Tips==
{{Opinion}}
Due to the fact that explosive damage (as from {{favilink|sower's seed|plural}}) ignores {{DV}}[[DV]] and {{AV}}[[AV]], a handful of {{name|plural}} can pose a great threat even to well-armored or evasive players. This is a great danger to characters with low [[HP]], which is most players before they reach Golgotha, where they will often encounter goatfolk sowers while on the way there.
The greatest danger in their arsenal is the sower's seed. There are multiple ways to avoid this damage:
* Use {{favilink|Force Wall}} or a similar artifact like a {{favilink|force bracelet}} to shield yourself from the attacks. Force Wall users can surround the sower with their wall, causing their explosions to kill themselves.
* Use {{favilink|shimscale mangrove tree|plural}} or walls to break sight lines. Sowers will throw seeds through sight-occluding foliage, but not movement-blocking foliage/walls. If a wall or mangrove blocks their throw, they will walk closer to you until it doesn't. Note that they may be able to resume bombardment before you can actually see them, so this advice is not without risk.
* Use [[Charge]] or another gap closing skill/item to get into melee range as quick as possible.
* Take [[Wilderness Lore: Jungles]] and avoid fighting goatfolk altogether. A recommended option if your HP is very low.
{{Creature Navbox Goatfolk}}
[[Category:Goatfolk]]
[[Category:Goatfolk]]