Version history: Difference between revisions

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Add release notes for 206.75 and 206.77
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2024 ==
=== 204.90/205.35 beta ===
=== 206.77 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/553670/feature-friday-june-30-2023 Released June 30, 2023.]
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* Added new descriptions for some natural equipment.
 
* Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
* Flaming tar pits are once again flaming.
* Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
* Terrified creatures no longer charge.
* The Light Source category is now initially expanded when equipping a thrown weapon.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
* Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
* Factory arms now properly move objects.
* You can now rename yourself in your original body or one your mind is stranded within.
* Being rusted now generally turns things red.
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
* If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
* Stilt Day Stilt pigs no longer open their pens.
* You no longer auto-disassemble items in the course of modding them.
* Conjoined girshlings are now considered plural.
* The trade screen no longer ever shows a negative post-trade weight.
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
* Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
* Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
* Goggles are now referred to in "pairs" rather than sets".
* The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
* Gave thistle pitches a sell value.
* Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
* Made Asphodel's description respect dynamic pronouns.
* Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
* Added info about using the Alt overlay to the manual.
* Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
* Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
* Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
* Fixed a bug that made some farms generate with odd names.
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
* Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
* Fixed a bug that caused rusted robots who had their rusting repaired remain red.
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already
* Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
* Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
* Fixed a bug causing graphical glitches with some force field interactions.
* Fixed a bug that excluded disguise mod name elements from item pickup messages.
* Fixed a bug that caused doubled punctuation at the end of village history tattoos.
* Fixed some formatting issues with pet responses to being petted.
=== 204.87 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/550302/feature-friday-june-23-2023 Released June 23, 2023.]
* Phasing is now better integrated with pathfinding.
* Gave fire ant queens wings.
* Made the default interaction for spiral borers be 'activate'.
* Clonelings can once again drink cloning draught to restore their cloning capacity.
* Added a bunch of new creature descriptions.
* Changed the appearance of hyrkhounds.
* Regeneration tanks now change tiles when broken.