Pulsed field magnet: Difference between revisions

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Line 9: Line 9:
| ma = 12
| ma = 12
| marange = 8+1d7
| marange = 8+1d7
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Pulsed Field Magnet
| id = Pulsed Field Magnet
Line 19: Line 19:
| corpsechance = 5
| corpsechance = 5
| role = Controller
| role = Controller
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
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| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| categories = Robots
| categories = Robots
| gameversion = 2.0.203.32
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you.


The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you.
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you.