Endgame:Ending: Difference between revisions

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* Return, where the player returns to Qud
* Return, where the player returns to Qud
* Covenant, where the player forms a covenant with {{f id|Resheph Hologram|Resheph}}, remaining on the North Sheva
* Covenant, where the player forms a covenant with {{f id|Resheph Hologram|Resheph}}, remaining on the North Sheva
* Accede, where the player agrees with Resheph's plan to annihilate intelligent life on Qud
* Accede, where the player agrees with {{f id|Resheph Hologram|Resheph's}} plan to annihilate intelligent life on Qud
* Launch, where the player leaves the North Sheva on the Exodus at [[Endgame:Starfarer's Quay|the Starfarer's Quay]]
* Launch, where the player leaves the North Sheva on the Exodus at [[Endgame:Starfarer's Quay|the Starfarer's Quay]]
* Marooned, where the player is unable to leave the North Sheva or participate in the other ending types
* Marooned, where the player is unable to leave the North Sheva or participate in the other ending types
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The player returns from North Sheva and goes back to Qud. This victory can be achieved one of two ways:
The player returns from North Sheva and goes back to Qud. This victory can be achieved one of two ways:
* In the conversation with [[Resheph]] at the [[Endgame:Northern Ark|Northern Ark]], the player declares that they will return to Qud to "nurture its communities."{{XML Reference|hiddenconversation|Resheph}}
* In the conversation with {{f id|Resheph Hologram|Resheph}} at the [[Endgame:Northern Ark|Northern Ark]], the player declares that they will return to Qud to "nurture its communities."{{XML Reference|hiddenconversation|Resheph}}
* If the player destroys [[Resheph]] by opening or breaking the [[Endgame:nondeterministic core|nondeterministic core]], then the [[Endgame:graphene ribbon|graphene ribbon]] at the [[Endgame:Arrivarium|Arrivarium]] will become operational and the player may descend it while piloting the [[Golem]].{{Code Reference|namespace=XRL.World.Parts|class=AscensionCable|method=TryDescend}}
* If the player destroys {{f id|Resheph Hologram|Resheph}} by opening or breaking the {{f|nondeterministic core}}, then the [[Endgame:graphene ribbon|graphene ribbon]] at the [[Endgame:Arrivarium|Arrivarium]] will become operational and the player may descend it while piloting the [[Golem]].{{Code Reference|namespace=XRL.World.Parts|class=AscensionCable|method=TryDescend}}


Either of these actions will immediately end the game in a victory.
Either of these actions will immediately end the game in a victory.
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* The player must have learned that {{favilink|Barathrum the Old}} was a part of the Trium during the conversation available with him during the Spindle ascent.{{XML Reference|hiddenconversation|Barathrum}}
* The player must have learned that {{favilink|Barathrum the Old}} was a part of the Trium during the conversation available with him during the Spindle ascent.{{XML Reference|hiddenconversation|Barathrum}}
* Barathrum must either be dead, or have already left the North Sheva by launching the Exodus at [[Endgame:Starfarer's Quay|the Starfarer's Quay]].<ref name="Resheph" />
* Barathrum must either be dead, or have already left the {{f|North Sheva}} by launching the Exodus at [[Endgame:Starfarer's Quay|the Starfarer's Quay]].<ref name="Resheph" />
* The [[Endgame:nondeterministic core|nondeterministic core]] must be intact.
* The {{f|nondeterministic core}} must be intact.
* The player must be able to speak with Resheph, and not be stranded in another part of the North Sheva.
* The player must be able to speak with {{f id|Resheph Hologram|Resheph}}, and not be stranded in another part of the {{f|North Sheva}}.


===Accede===
===Accede===
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The player accedes to Resheph's plan to till the noosphere. To achieve this victory, the following conditions must be met:
The player accedes to Resheph's plan to till the noosphere. To achieve this victory, the following conditions must be met:


* The player must be able to speak to Resheph, so the [[Endgame:nondeterministic core|nondeterministic core]] must be intact.
* The player must be able to speak to {{f id|Resheph Hologram|Resheph}}, so the {{f|nondeterministic core}} must be intact.


===Launch===
===Launch===
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The player is stranded on the North Sheva, and cannot achieve any of the other victory types.
The player is stranded on the North Sheva, and cannot achieve any of the other victory types.
'''Currently, as of build 209.44, the marooned ending is broken/unimplemented. While achieving it by meeting its intended conditions is impossible, the player can still achieve it with the <code>goend</code> wish, where any of the North Sheva victory types can be achieved along with their greater variants.'''


The conditions as implemented are:{{Code Reference|namespace=XRL.World.Conversations.Parts|class=EndGame|method=CheckMarooned}}
The conditions as implemented are:{{Code Reference|namespace=XRL.World.Conversations.Parts|class=EndGame|method=CheckMarooned}}


* The [[Golem]] must be dead.
* The [[Golem]] must be dead.
* The Exodus must have been launched. Either {{favilink|Barathrum the old}} may launch it himself, or the player may start the launch sequence and leave the Exodus before it takes off.
* The Exodus at the [[Endgame:Starfarer's Quay|Starfarer's Quay]] must have been launched. Either {{favilink|Barathrum the old}} may launch it himself, or the player may start the launch sequence and leave the Exodus before it takes off.
* The player must open or break the [[Endgame:nondeterministic core|nondeterministic core]].
* The player must open or break the {{f|nondeterministic core}} and thus destroy {{f id|Resheph Hologram|Resheph}}.


After these conditions have been met, then the game would end with a Marooned victory after the player takes a turn.{{Code Reference|namespace=XRL.World.Parts|class=ArkCore|method=StartEnd}}
After these conditions have been met, then the game will end with a Marooned victory after the player takes a turn.{{Code Reference|namespace=XRL.World.Parts|class=ArkCore|method=StartEnd}}


===Gyre Annullment===
===Gyre Annullment===
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| {{qud text|&RRuined}}
| {{qud text|&RRuined}}
|}
|}
''* If Resheph was destroyed or breaking by opening the {{f|nondeterministic core}}, then Qud will not be Ruined in a standard Launch ending and only Plagued.''{{Code Reference|name="EvaluateState"|namespace=XRL.World.Conversations.Parts|class=EndGame|method=EvaluateState}}
''* If {{f id|Resheph Hologram|Resheph}} was destroyed by breaking or opening the {{f|nondeterministic core}}, then Qud will not be Ruined in a standard Launch ending and only Plagued.''{{Code Reference|name="EvaluateState"|namespace=XRL.World.Conversations.Parts|class=EndGame|method=EvaluateState}}


===Plagued===
===Plagued===
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If the village is not ruined, the Epilogue village will be populated by villagers. The base villager type for the village is determined by the player's [[reputation]]. Whichever eligible faction the player has the highest reputation with will be the primary village faction. Not every faction is eligible, but the majority of factions that weren't procedurally generated are eligible. {{Code Reference|namespace=XRL.World.XRL.World.Conversations.Parts|class=EndGame|method=GetBaseFaction}}
If the village is not ruined, the Epilogue village will be populated by villagers. The base villager type for the village is determined by the player's [[reputation]]. Whichever eligible faction the player has the highest reputation with will be the primary village faction. Not every faction is eligible, but the majority of factions that weren't procedurally generated are eligible. {{Code Reference|namespace=XRL.World.XRL.World.Conversations.Parts|class=EndGame|method=GetBaseFaction}}


The villagers that are a part of this faction group will be a unique Epilogue-exclusive creature of this faction. See [[Category:Chiliad_Creatures]] for a list. They will have a name, description, and colour variation based on the village's location in the world.{{Code Reference|namespace=XRL.World.ObjectBuilders|class=CreatureRegionSpice|method=Apply}}
The villagers that are a part of this faction group will be a unique Epilogue-exclusive creature of this faction. See [[:Category:Chiliad_Creatures]] for a list. They will have a name, description, and colour variation based on the village's location in the world.{{Code Reference|namespace=XRL.World.ObjectBuilders|class=CreatureRegionSpice|method=Apply}}


===Slynth Immigrant===
===Slynth Immigrant===
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===Grit Gate===
===Grit Gate===


In a '''Covenant''' ending, when the player is requesting a covenant with {{f id|Resheph Hologram|Resheph}} they may request access to the [[Endgame:Gemara Sophia]] for either themself or for {{f|Grit Gate}}. This will determine the name of {{f|Grit Gate}} in the [[Endgame:Ending#Epilogue|Epilogue]].
In a '''Covenant''' ending, when the player is requesting a covenant with {{f id|Resheph Hologram|Resheph}} they may request access to the [[Endgame:Gemara Sophia|Gemara Sophia]] for either themself or for {{f|Grit Gate}}. This will determine the name of {{f|Grit Gate}} in the [[Endgame:Ending#Epilogue|Epilogue]].


* If access is granted to {{f|Grit Gate}}, then it will be known as the Synagogue at Grit Gate in the [[Endgame:Ending#Epilogue|Epilogue]].<ref name="EvaluateSpecific"/>
* If access is granted to {{f|Grit Gate}}, then it will be known as the Synagogue at Grit Gate in the [[Endgame:Ending#Epilogue|Epilogue]].<ref name="EvaluateSpecific"/>
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==Epilogue Sultan History==
==Epilogue Sultan History==
A [[Sultan shrine|shrine]] to the player's character will be present in the village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=FabricatePlayerStatue}} They will be considered a historical figure in the same manner as the [[Sultan histories]] and will be logged in the player's journal as such. Historical accounts of their journey through Qud will be seen throughout the village.
The term used for these historical figures may have changed from Sultan in the interim, and the term used is based on the player's victory type.<ref name="EvaluateState"/>
{|class = "wikitable"
! Victory Type
! Name
|-
! Return, Marooned
| Freeholder
|-
! Accede, Launch
| Sultan
|-
! Covenant
| Resheph
|}
The gospel recorded on the player statue will depend on the victory type and the village region.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=GenerateEndEvent}}
{|class = "wikitable"
! Victory Type
! Gospel
|-
! Marooned
| "In =event.year=, a triad of plagues afflicted the land. Tongues rotted away in the mouths of kith and kin, their legs annealed to iron, and darkness bloomed from the earth. The warden physickers voiced a prayer to =subject.name= the Above and walked beneath the chrome arches to heal the sick.
|-
! Covenant
| In =event.year=, =subject.name= cleansed the =village.region= of the plagues of the Gyre and, through the tutelage of the tinker monks at Grit Gate, taught =mayor.name= to sow =village.plant= along their fertile tracks.
|-
! Accede
| In =event.year=, =subject.name=, the Above, forsook the people of Qud in favor of its sludges and microorganisms, and then disappeared. They were 216 years old.
|-
! Return
| In =event.year=, a triad of plagues afflicted the land. Tongues rotted away in the mouths of kith and kin, their legs annealed to iron, and darkness bloomed from the earth. =subject.name= and their warden physickers walked beneath the chrome arches and healed the sick.
|-
! Launch
| At twilight in the shadow of the Spindle, the people of =village.name= saw an image on the horizon that looked like a =subject.personTerm= bathed in starfire. It was =subject.name=, and after they came and left =village.name=, the people built a monument to =pronouns.objective=, and thenceforth called them =subject.PersonTerm=-in-Starfire.
|}
If the player achieved an Accede victory, then the statue will be [[desecrated]]. If the player annulled the Gyre, then the statue will be gold colored.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=SetStatueVisuals}}
{{Missing info|describe player history}}
{{Missing info|describe player history}}