|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> |
| {{Item | | {{Item |
| | title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}} | | | title = {{Qud text|{{Qud shader|Y|{{(}}pentaceps{{)}}}}}} |
| | image = parabolic muscular subroutine.png | | | image = pentaceps.png |
| | overrideimages = {{altimage start}}{{altimage | parabolic muscular subroutine identified.png | type = identified}}{{altimage | parabolic muscular subroutine unidentified.png | type = unidentified}}{{altimage end}} | | | overrideimages = {{altimage start}}{{altimage | pentaceps identified.png | type = identified}}{{altimage | pentaceps unidentified.png | type = unidentified}}{{altimage end}} |
| | weight = 0 | | | weight = 10 |
| | featureweightinfo = yes | | | featureweightinfo = yes |
| | commerce = 120 | | | commerce = 120 |
| | id = ParabolicMuscularSubroutine | | | id = Pentaceps |
| | complexity = 3 | | | complexity = 3 |
| | colorstr = &C | | | colorstr = &C |
| | tilecolors = Cr | | | tilecolors = rC |
| | renderstr = ç | | | renderstr = ç |
| | inheritingfrom = BaseCyberneticsEquipment_2point | | | inheritingfrom = BaseCyberneticsEquipment_2point |
| | dynamictable = {{Dynamic object|Items|ParabolicMuscularSubroutine}} | | | dynamictable = {{Dynamic object|Items|Pentaceps}} |
| | unidentifiedimage = parabolic muscular subroutine unidentified.png | | | unidentifiedimage = pentaceps unidentified.png |
| | unidentifiedname = weird artifact | | | unidentifiedname = weird artifact |
| | unidentifiedaltname = weird artifact | | | unidentifiedaltname = weird artifact |
| | desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule. | | | desc = The quartet of knee joint extensors gain the assistance of a synthetic fifth. |
|
| |
|
| {{Qud shader|rules|{{(}}Your throw range is increased by 2. | | {{Qud shader|rules|{{(}}Your Charge range is increased by 4 spaces. |
| When you throw something at a target inside your throw range, your throwing accuracy is 100%.
| |
|
| |
|
| Target body parts: Arm | | Target body parts: Feet |
| License points: 2 | | License points: 2 |
| Only compatible with True Kin genotypes{{)}}}} | | Only compatible with True Kin genotypes{{)}}}} |
Line 30: |
Line 29: |
| <!-- END QBE --> | | <!-- END QBE --> |
| {{Cybernetics data infobox}} | | {{Cybernetics data infobox}} |
| Work in progress 19 of 77 | | Work in progress: 20 of 77 |
| | | {{No Description}} |
| {{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] implant which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. | | {{Cybernetics Navbox}} |
| | |
| The bonuses of the implant apply to all throwing slots, while most obviously synergistic with [[grenades]] the bonus to throwing accuracy applies to all items regardless of whether it's technically considered a throwing item or not, meaning that the user could for example throw {{favilink|vial}|plural}} full of {{favilink|neutron flux}} without much risk of the vial going wayward and denotating prematruly.
| |
| | |
| While not directly stated in the description
| |
| | |
| ==Advantages & Disadvantages==
| |
| {{opinion}}
| |
| ===Advantages===
| |
| *Makes grenades much safer and more consistent to use.
| |
| *Thrown
| |
| *Perfect accuracy
| |
| *Can allow
| |
| | |
| ===Disadvantages===
| |
| *A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects.
| |
| *Very limited utility without specific items or cybernetics.
| |
| *Throwing
| |
|
| |
|
| ==Tips==
| |
| *The +2 to hit bonus on thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets.
| |
|
| |
| *Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}.
| |
|
| |
| *While parabolic muscular subroutine is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, potentially allowing the user to easily and infinitely output a decent amount of damage over long-distances especially if used along with a {{favilink| grafted mirror arm}} and high [[Strength]].
| |
|
| |
| *Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]].
| |
| {{Cybernetics Navbox}}
| |
| [[Category:Cybernetics]] | | [[Category:Cybernetics]] |