Dodge (DV): Difference between revisions

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'''DV''' or '''Dodge Value''' or {{DV}} is a stat that indicates how likely this creature is to dodge an attack.
'''DV''', '''Dodge Value''', or {{DV}} is a stat that indicates how likely this creature is to dodge an attack.


==DV Calculation Formula==
==DV Calculation Formula==


All creatures have a base DV of 6. The formula of calculating total dv is as follows:
All creatures have a base combat DV of 6. The formula of calculating total dv is as follows:


<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{Floor}(\frac{\text{AGI-}16}{2})</math>
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{Floor}(\frac{\text{AGI-}16}{2})</math>
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<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math>
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math>


If multiple slots of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.
If multiple body parts of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.


If the creature is immobile or overburdened, the DV is set to a flat -10.
In ranged combat, a -5 [[Missile_weapon_combat#Projectile_Hit_and_Damage|penalty is applied to the result]], unless the target has [[Swift Reflexes]] skill.
 
If the creature is immobile or overburdened, the DV is set to a flat -10 (melee combat) or -100 (missile combat).


=== Internal DV ===
=== Internal DV ===
Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change. The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use.
DV is stored internally without the +6 bonus DV, but when it comes time to actually use DV for a combat calculation, a flat 6 is added to it. The -10 DV when immobile in any way does not have this bonus 6 DV factored into it. The wiki as a whole represents creature DV with this 6 bonus DV factored in already.


==Dodge Formula==
==Dodge Formula==
<math>\text{Attacking accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math>
<math>\text{Attacking Accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math>


<math>\text{Dodge chance} = \text{Defender's DV}</math>
<math>\text{Dodge Chance} = \text{Defender's DV}</math>


If Attacking accuracy > Dodge Chance, the attack will land.
If Attacking Accuracy > Dodge Chance, the attack will land.


If attacking 1d20 rolls a 20, it becomes a [[critical hit]] and cannot be dodged.
If an attack with a melee weapon rolls a 20 on the 1d20 before modifiers, it becomes a [[critical hit]] and cannot be dodged. The same is not true for missile attacks, which don't always hit when critical.


==Items by DV==
==Items by DV==