Dodge (DV): Difference between revisions
Note on averaging. |
A-F-F-I-N-E (talk | contribs) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{tocright}} | {{tocright}} | ||
'''DV''' | '''DV''', '''Dodge Value''', or {{DV}} is a stat that indicates how likely this creature is to dodge an attack. | ||
==DV Calculation Formula== | ==DV Calculation Formula== | ||
All creatures have a base DV of 6. The formula of calculating total dv is as follows: | All creatures have a base combat DV of 6. The formula of calculating total dv is as follows: | ||
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{Floor}(\frac{\text{AGI-}16}{2})</math> | <math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{Floor}(\frac{\text{AGI-}16}{2})</math> | ||
Line 12: | Line 12: | ||
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | <math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | ||
If multiple | If multiple body parts of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero. | ||
If the creature is immobile or overburdened, the DV is set to a flat -10. | In ranged combat, a -5 [[Missile_weapon_combat#Projectile_Hit_and_Damage|penalty is applied to the result]], unless the target has [[Swift Reflexes]] skill. | ||
If the creature is immobile or overburdened, the DV is set to a flat -10 (melee combat) or -100 (missile combat). | |||
=== Internal DV === | === Internal DV === | ||
DV is stored internally without the +6 bonus DV, but when it comes time to actually use DV for a combat calculation, a flat 6 is added to it. The -10 DV when immobile in any way does not have this bonus 6 DV factored into it. The wiki as a whole represents creature DV with this 6 bonus DV factored in already. | |||
==Dodge Formula== | ==Dodge Formula== | ||
<math>\text{Attacking | <math>\text{Attacking Accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math> | ||
<math>\text{Dodge | <math>\text{Dodge Chance} = \text{Defender's DV}</math> | ||
If Attacking | If Attacking Accuracy > Dodge Chance, the attack will land. | ||
If | If an attack with a melee weapon rolls a 20 on the 1d20 before modifiers, it becomes a [[critical hit]] and cannot be dodged. The same is not true for missile attacks, which don't always hit when critical. | ||
==Items by DV== | ==Items by DV== |