Damage: Difference between revisions
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m →Vibro: cleanup |
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=== {{qud text|&RHeat}} === | === {{qud text|&RHeat}} === | ||
Heat damage relates to high temperature and can eventually cause various | Heat damage relates to high temperature and can eventually cause various effects ranging from [[Flaming]] to [[Instant death|Vaporization]]. Various weapons, mutations, and mods can cause direct damage and increase temperature. There are no locations with a hot ambient temperature. Creatures killed by heat damage will leave a pile of {{favilink|ashes}} behind, and will not generate a corpse. | ||
=== {{qud text|&cCold}} === | === {{qud text|&cCold}} === | ||
Cold Damage relates to low temperature and can eventually cause various effects ranging from a loss of [[Quickness]] to [[Frozen|Freezing]]. Various weapons, mutations, and mods can cause direct damage and decrease temperature. {{favilink|Bethesda Susa}} is | Cold Damage relates to low temperature and can eventually cause various effects ranging from a loss of [[Quickness]] to [[Frozen|Freezing]]. Various weapons, mutations, and mods can cause direct damage and decrease temperature. {{favilink|Bethesda Susa}} is the only location that has cold ambient temperature. Cold resistance also affects the minimum temperature you can be before being affected by it. | ||
=== {{qud text|&GAcid}} === | === {{qud text|&GAcid}} === | ||
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=== [[Vibro]] === | === [[Vibro]] === | ||
Vibro | Vibro weapons instead use the target's AV as their penetration value. As such, they rarely ever penetrate more than thrice (four times if using [[Sharp]] mod). | ||
=== Disintegration === | === Disintegration === |