Syphon Vim: Difference between revisions
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Honda-priuss (talk | contribs) m added to Advantages section that Syphon can be used on mentally shielded stuff that is also organic (oozes and plants) |
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| cost = 3 | | cost = 3 | ||
| id = LifeDrain | | id = LifeDrain | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You bond with a nearby creature and leech its life force.\n\nMental attack versus an organic creature\nDuration: 20 rounds\nCooldown: 200 rounds\nDrains &C(level based)&y hit points per round | | desc = You bond with a nearby creature and leech its life force.\n\nMental attack versus an organic creature\nDuration: 20 rounds\nCooldown: 200 rounds\nDrains &C(level based)&y hit points per round | ||
| realitydistort = yes | | realitydistort = yes | ||
}} | }} | ||
{{name}} is a [[Mutations#Mental Mutations|mental mutation]] that causes the player to leech life force from a creature, dealing damage and healing the player over time. | {{name}} is a [[Mutations#Mental Mutations|mental mutation]] that causes the player to leech life force from a creature, dealing damage and healing the player over time. | ||
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* Allows the player to remotely deal damage and heal after applying the effect | * Allows the player to remotely deal damage and heal after applying the effect | ||
* Lasts for a relatively long time | * Lasts for a relatively long time | ||
* Unlike other mental mutations like {{favilink|Confusion}} or {{favilink|Sunder Mind}}, Syphon Vim can be used on creatures that have a [[mental shield]] (except for robots, since they are not organic). | |||
=== Disadvantages === | === Disadvantages === | ||
* Need to be in melee range to initiate the effect | * Need to be in melee range to initiate the effect |