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Cult Types: oh my gods how do I do mutation favilinks again
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Add 250 to glimmer table
 
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{{As Of Patch|2.0.199.0}}
{{As Of Patch|2.0.199.0}}
{{qud quote|Your psychic glimmer represents how noticeable you are in the vast psychic aether. As your mental mutations increase in level, so does your psychic glimmer and the frequency, strength, and number of those who desire to absorb your mind.}}
{{qud quote|Your psychic glimmer represents how noticeable you are in the vast psychic aether. As your mental mutations increase in level, so does your psychic glimmer and the frequency, strength, and number of those who desire to absorb your mind.}}
'''Glimmer''' is a mechanic that is usually only experienced if the player character has a high level of [[:Category:Mental Mutations|mental mutations]]. Glimmer is a quantified measure of how powerful a creature's mental capabilities are, or how noticeable in the case of those that frequently use {{favilink|Mass Mind}}. It is calculated by summing up all of the creature's mental mutation levels, plus any modifiers from {{favilink|Mass Mind}} or other static effects. This includes levels gained through [[Ego]] modifier. 1 point mental mutations add 1 to the current glimmer.
'''Glimmer''' is a mechanic that is usually only experienced if the player character has a high level of [[:Category:Mental Mutations|mental mutations]]. Glimmer is a quantified measure of how powerful a creature's mental capabilities are, or how noticeable in the case of those that frequently use {{favilink|Mass Mind}}. It is calculated by summing up all of the creature's mental mutation levels, plus any modifiers from Mass Mind or other static effects. This includes levels gained through [[Ego]] modifier. 1 point mental mutations add 1 to the current glimmer.


The glimmer of a [[domination|dominated]] creature is based off of the original dominator of the domination chain, usually the player.
The glimmer of a [[domination|dominated]] creature is based off of the original dominator of the domination chain, usually the player.
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Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
[[Extradimensional]] items left behind by cult hunters will typically have different bonus than similar items from the same dimension (the bonus depends on the cult, instead).
=====Cult Types=====
=====Cult Types=====
{| class="wikitable"
{| class="wikitable"
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| Fevered (cult) - (cult), Aspect of Fire
| Fevered (cult) - (cult), Aspect of Fire
|-
|-
|{{favilink id|Spacetime Vortex}}
|{{favilink id|Mutation:SpacetimeVortex}}
| traveling (cult) - cosmic (cult) - (cult), the Door
| traveling (cult) - cosmic (cult) - (cult), the Door
|-
|-
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If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.
If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.


Map regions with a high degree of [[Ambient stabilization|ambient stabilization]] have a 90% chance to deflect esper attacks:
Zones with a high degree of [[Tomb of the Eaters#Astral friction|astral friction]] have a 90% chance to deflect esper attacks:
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
{|class="wikitable"
{|class="wikitable" style="text-align:right;"
!Glimmer
!Glimmer
!0 Hunters
!0 Hunters
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!4 Hunters
!4 Hunters
!5 Hunters
!5 Hunters
! style="text-align:center;" | Notes
|-
|-
|0
| 19
|100.0%
|  100.0000%
|0.0%
|    0.0000%
|0.0%
|    0.0000%
|0.0%
|    0.0000%
|0.0%
|    0.0000%
|0.0%
|    0.0000%
|-
| 20
|  97.0000%
|    3.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
| style="text-align:center;" | Glimmer of Truth, Sight Older Than Sight
|-
| 34
|  94.2000%
|    5.8000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
| style="text-align:center;" | Last call for seeing only one hunter at a time.
|-
| 35
|  94.0000%
|    5.5500%
|    0.4500%
|    0.0000%
|    0.0000%
|    0.0000%
|-
| 40
|  93.0000%
|    6.3000%
|    0.7000%
|    0.0000%
|   0.0000%
|   0.0000%
| style="text-align:center;" | What Are Directions on a Space That Cannot Be Ordered?
|-
| 49
|  91.2000%
|    7.5240%
|    1.2760%
|    0.0000%
|   0.0000%
|    0.0000%
| style="text-align:center;" | The best odds for a solo hunter.
|-
| 50
|  92.3410%
|    6.5102%
|    0.9765%
|    0.1465%
|    0.0258%
|   0.0000%
|-
| 60
|  91.6750%
|    6.6600%
|    1.3320%
|    0.2664%
|    0.0666%
|    0.0000%
|-
| 77
|  90.5428%
|    6.7619%
|    1.9271%
|    0.5492%
|    0.2189%
|    0.0000%
| style="text-align:center;" | Second-best odds for solo hunters. 78 glimmer has the same odds.
|-
| 80
|  90.3430%
|    6.7599%
|    2.0280%
|    0.6084%
|    0.2216%
|    0.0391%
|-
|-
|20
| 100
|97.117%
|   89.0110%
|2.883%
|   6.5934%
|0.0%
|   2.6374%
|0.0%
|   1.0549%
|0.0%
|   0.5275%
|0.0%
|   0.1758%
| style="text-align:center;" | Star-Eye Esper
|-
|-
|40
| 120
|93.144%
|   87.6790%
|6.135%
|   6.1605%
|0.721%
|   3.0802%
|0.0%
|   1.5401%
|0.0%
|   1.0011%
|0.0%
|   0.5390%
|-
|-
|60
| 140
|91.684%
|   86.3470%
|6.727%
|   5.4612%
|1.285%
|   3.2767%
|0.235%
|   1.9660%
|0.069%
|   1.6220%
|0.0%
|   1.3271%
|-
|-
|80
| 160
|90.524%
|   85.0150%
|6.642%
|   4.4955%
|1.959%
|   3.1468%
|0.592%
|   2.2028%
|0.237%
|   2.3129%
|0.046%
|   2.8269%
|-
|-
|100
| 180
|89.274%
|   83.6830%
|6.456%
|   3.2634%
|2.572%
|   2.6107%
|1.053%
|   2.0886%
|0.504%
|   2.9240%
|0.141%
|   5.4303%
|-
|-
|120
| 200
|87.679%
|   82.3510%
|6.139%
|   1.7649%
|3.073%
|   1.5884%
|1.586%
|   1.4296%
|0.975%
|   3.2165%
|0.548%
|   9.6496%
| style="text-align:center;" | The Quasar Mind
|-
|-
|140
| 220
|86.24%
|   81.0190%
|5.611%
|   0.0000%
|3.174%
|   0.0000%
|1.965%
|   0.0000%
|1.666%
|   2.8472%
|1.344%
|   16.1338%
| style="text-align:center;" | This is the breakpoint for ever seeing less than 4 hunters.
|-
|-
|160
| 240
|85.085%
|   79.6870%
|4.534%
|   0.0000%
|3.195%
|   0.0000%
|2.182%
|   0.0000%
|2.204%
|   1.0156%
|2.8%
|   19.2974%
|-
|-
|180
| 250
|83.743%
|   79.0210%
|3.293%
|   0.0000%
|2.578%
|   0.0000%
|2.065%
|   0.0000%
|2.934%
|   0.0000%
|5.387%
|   20.9790%
| style="text-align:center;" | This is the breakpoint for ever seeing less than 5 hunters.
|-
|-
| 1437
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|  100.0000%
| style="text-align:center;" | You are not nor will you ever be again alone in new zones.
|}
|}