Glimmer: Difference between revisions

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Add 250 to glimmer table
 
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Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
[[Extradimensional]] items left behind by cult hunters will typically have different bonus than similar items from the same dimension (the bonus depends on the cult, instead).
=====Cult Types=====
=====Cult Types=====
{| class="wikitable"
{| class="wikitable"
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If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.
If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.


Zones with a high degree of [[Tomb of the Eaters#Astral Friction|astral friction]] have a 90% chance to deflect esper attacks:
Zones with a high degree of [[Tomb of the Eaters#Astral friction|astral friction]] have a 90% chance to deflect esper attacks:
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
{|class="wikitable"
{|class="wikitable" style="text-align:right;"
!Glimmer
!Glimmer
!0 Hunters
!0 Hunters
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!4 Hunters
!4 Hunters
!5 Hunters
!5 Hunters
! style="text-align:center;" | Notes
|-
| 19
|  100.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|-
| 20
|  97.0000%
|    3.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
| style="text-align:center;" | Glimmer of Truth, Sight Older Than Sight
|-
| 34
|  94.2000%
|    5.8000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
| style="text-align:center;" | Last call for seeing only one hunter at a time.
|-
| 35
|  94.0000%
|    5.5500%
|    0.4500%
|    0.0000%
|    0.0000%
|    0.0000%
|-
| 40
|  93.0000%
|    6.3000%
|    0.7000%
|    0.0000%
|    0.0000%
|    0.0000%
| style="text-align:center;" | What Are Directions on a Space That Cannot Be Ordered?
|-
| 49
|  91.2000%
|    7.5240%
|    1.2760%
|    0.0000%
|    0.0000%
|    0.0000%
| style="text-align:center;" | The best odds for a solo hunter.
|-
| 50
|  92.3410%
|    6.5102%
|    0.9765%
|    0.1465%
|    0.0258%
|    0.0000%
|-
| 60
|  91.6750%
|    6.6600%
|    1.3320%
|    0.2664%
|    0.0666%
|    0.0000%
|-
| 77
|  90.5428%
|    6.7619%
|    1.9271%
|    0.5492%
|    0.2189%
|    0.0000%
| style="text-align:center;" | Second-best odds for solo hunters. 78 glimmer has the same odds.
|-
|-
|0
| 80
|100.0%
|   90.3430%
|0.0%
|   6.7599%
|0.0%
|   2.0280%
|0.0%
|   0.6084%
|0.0%
|   0.2216%
|0.0%
|   0.0391%
|-
|-
|20
| 100
|97.117%
|   89.0110%
|2.883%
|   6.5934%
|0.0%
|   2.6374%
|0.0%
|   1.0549%
|0.0%
|   0.5275%
|0.0%
|   0.1758%
| style="text-align:center;" | Star-Eye Esper
|-
|-
|40
| 120
|93.144%
|   87.6790%
|6.135%
|   6.1605%
|0.721%
|   3.0802%
|0.0%
|   1.5401%
|0.0%
|   1.0011%
|0.0%
|   0.5390%
|-
|-
|60
| 140
|91.684%
|   86.3470%
|6.727%
|   5.4612%
|1.285%
|   3.2767%
|0.235%
|   1.9660%
|0.069%
|   1.6220%
|0.0%
|   1.3271%
|-
|-
|80
| 160
|90.524%
|   85.0150%
|6.642%
|   4.4955%
|1.959%
|   3.1468%
|0.592%
|   2.2028%
|0.237%
|   2.3129%
|0.046%
|   2.8269%
|-
|-
|100
| 180
|89.274%
|   83.6830%
|6.456%
|   3.2634%
|2.572%
|   2.6107%
|1.053%
|   2.0886%
|0.504%
|   2.9240%
|0.141%
|   5.4303%
|-
|-
|120
| 200
|87.679%
|   82.3510%
|6.139%
|   1.7649%
|3.073%
|   1.5884%
|1.586%
|   1.4296%
|0.975%
|   3.2165%
|0.548%
|   9.6496%
| style="text-align:center;" | The Quasar Mind
|-
|-
|140
| 220
|86.24%
|   81.0190%
|5.611%
|   0.0000%
|3.174%
|   0.0000%
|1.965%
|   0.0000%
|1.666%
|   2.8472%
|1.344%
|   16.1338%
| style="text-align:center;" | This is the breakpoint for ever seeing less than 4 hunters.
|-
|-
|160
| 240
|85.085%
|   79.6870%
|4.534%
|   0.0000%
|3.195%
|   0.0000%
|2.182%
|   0.0000%
|2.204%
|   1.0156%
|2.8%
|   19.2974%
|-
|-
|180
| 250
|83.743%
|   79.0210%
|3.293%
|   0.0000%
|2.578%
|   0.0000%
|2.065%
|   0.0000%
|2.934%
|   0.0000%
|5.387%
|   20.9790%
| style="text-align:center;" | This is the breakpoint for ever seeing less than 5 hunters.
|-
|-
| 1437
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|    0.0000%
|  100.0000%
| style="text-align:center;" | You are not nor will you ever be again alone in new zones.
|}
|}