HE Missile: Difference between revisions
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| extra = {{Extra info|twohanded = no | metal = yes}} | | extra = {{Extra info|twohanded = no | metal = yes}} | ||
| inheritingfrom = Projectile | | inheritingfrom = Projectile | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Ammo|HE Missile}} </br>{{Dynamic object|Items|HE Missile}} </br>{{Dynamic object|MeleeWeapons|HE Missile}} | ||
| unidentifiedimage = he missile unidentified.png | | unidentifiedimage = he missile unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| desc = A bright gashead tips the end of the steely death chute. | | desc = A bright gashead tips the end of the steely death chute. | ||
| categories = Ammo | | categories = Ammo | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Name|plural}} are used as ammunition in {{favilink|missile launcher|plural}} and {{favilink|mortar tube|plural}}. The damage inflicted depends on which weapon is used, however all fired shots result in [[Explosions|an explosion]]. | |||
Unlike all other artifacts, when [[Disassemble|disassembled]], they are '''not''' guaranteed to give any bits at all, not even their most significant bit.<ref>This is intended behavior: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9695/he-missile-disassembly-not-giving</ref> | |||
==On Hit Penetration and Damage== | |||
Although HE Missiles have visible damage and penetration stats on the equipment screen, these stats have nothing to do with their use as ammo; {{PV}}4 and {{damage|1d2}} are the stats an HE Missile would have if used as an improvised melee weapon. | |||
When fired from a {{f|Missile launcher}}, a HE Missile will collide with a direct hit for {{PV}}10 and {{damage|1d6}}, as well as explode with an initial [[Explosions#Calculating_Damage_and_Force|force]] of 5000 and {{damage|20+4d8}}.<ref name="Items"><code>Items.xml</code></ref> | |||
When fired from a {{f|Mortar tube}}, the projectile hits with {{PV}}3 and {{damage|1d3}}, and explodes with a [[Explosions#Calculating_Damage_and_Force|force]] of 2000 and {{damage|8+2d6}}.<ref name="Items"/> | |||
{{references|2.0.209.43}} | |||
[[Category:Explosives]] | [[Category:Explosives]] |