HE Missile: Difference between revisions

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Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
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| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = Projectile
| inheritingfrom = Projectile
| dynamictable = {{Dynamic object|MeleeWeapons|HE Missile}} </br>{{Dynamic object|Items|HE Missile}} </br>{{Dynamic object|Ammo|HE Missile}}
| dynamictable = {{Dynamic object|Ammo|HE Missile}} </br>{{Dynamic object|Items|HE Missile}} </br>{{Dynamic object|MeleeWeapons|HE Missile}}
| unidentifiedimage = he missile unidentified.png
| unidentifiedimage = he missile unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = strange tube
| unidentifiedaltname = weird artifact
| desc = A bright gashead tips the end of the steely death chute.
| desc = A bright gashead tips the end of the steely death chute.
| categories = Ammo
| categories = Ammo
| gameversion = 2.0.203.49
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Name|plural}} are used as ammunition in {{favilink|missile launcher|plural}} and {{favilink|mortar tube|plural}}. The damage inflicted depends on which weapon is used, however all fired shots result in [[Explosions|an explosion]].


High explosive missile used as ammunition in {{favilink|missile launcher|plural}} and {{favilink|mortar tube|plural}}. Can also be wielded as a [[Cudgel]].  
Unlike all other artifacts, when [[Disassemble|disassembled]], they are '''not''' guaranteed to give any bits at all, not even their most significant bit.<ref>This is intended behavior: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9695/he-missile-disassembly-not-giving</ref>
 
==On Hit Penetration and Damage==
 
Although HE Missiles have visible damage and penetration stats on the equipment screen, these stats have nothing to do with their use as ammo; {{PV}}4 and {{damage|1d2}} are the stats an HE Missile would have if used as an improvised melee weapon.
 
When fired from a {{f|Missile launcher}}, a HE Missile will collide with a direct hit for {{PV}}10 and {{damage|1d6}}, as well as explode with an initial [[Explosions#Calculating_Damage_and_Force|force]] of 5000 and {{damage|20+4d8}}.<ref name="Items"><code>Items.xml</code></ref>
 
When fired from a {{f|Mortar tube}}, the projectile hits with {{PV}}3 and {{damage|1d3}}, and explodes with a [[Explosions#Calculating_Damage_and_Force|force]] of 2000 and {{damage|8+2d6}}.<ref name="Items"/>
 
{{references|2.0.209.43}}


[[Category:Explosives]]
[[Category:Explosives]]