Relic: Difference between revisions
note ammo capacity increase |
Starfungus (talk | contribs) mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 11: | Line 11: | ||
The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown). | The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown). | ||
Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function. | Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an [[energy cell]] to function. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 79: | Line 79: | ||
|- | |- | ||
| Traveller's Boon - [[Movespeed]] <sup style="font-size:70%;color:#0096ff;>E</sup> | | Traveller's Boon - [[Movespeed]] <sup style="font-size:70%;color:#0096ff;>E</sup> | ||
| '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[ | | '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[energy cell]], carry capacity does not.)'' | ||
| Armor and Shields | | Armor and Shields | ||
|- | |- | ||
Line 163: | Line 163: | ||
| +1 AV | | +1 AV | ||
|- | |- | ||
| rowspan=" | | rowspan="7" |Armor | ||
| +1 DV | | +1 DV | ||
|- | |- | ||
| +1 AV | | +1 AV | ||
|- | |||
| +2 MA | |||
|- | |- | ||
| +10 to Cold, Heat, Acid, or Electrical Resistance | | +10 to Cold, Heat, Acid, or Electrical Resistance | ||
|- | |- | ||
| +1 to Strength, Agility, Intelligence, Willpower, or Ego | | +1 to Strength, Agility, Toughness, Intelligence, Willpower, or Ego | ||
|- | |- | ||
| +2 To-Hit | | +2 To-Hit | ||
Line 186: | Line 188: | ||
* [[Fabricate Creature]] | * [[Fabricate Creature]] | ||
Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic. {{Code Reference|name=CurioRef|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic|case=subtype == "curio"|comment=''Uses a [[Modding:Encounters and Population#Dynamic_Tables|DynamicInheritsTable]] targeted at creatures of the relic's tier''}} | Fabricate Creature curios will fabricate a random legendary creature roughly the same tier as the relic. {{Code Reference|name=CurioRef|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic|case=subtype == "curio"|comment=''Uses a [[Modding:Encounters and Population#Dynamic_Tables|DynamicInheritsTable]] targeted at creatures of the relic's tier''}} | ||
=== Example Relic Curios === | === Example Relic Curios === | ||
Line 430: | Line 432: | ||
| '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds | | '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds | ||
|- | |- | ||
! rowspan="2" | Tier | ! rowspan="2" | Tier 5 | ||
! 50% | ! 50% | ||
| '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds | | '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds |