Relic: Difference between revisions

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The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).


Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function.
Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an [[energy cell]] to function.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
| Traveller's Boon - [[Movespeed]] <sup style="font-size:70%;color:#0096ff;>E</sup>
| Traveller's Boon - [[Movespeed]] <sup style="font-size:70%;color:#0096ff;>E</sup>
| '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[:Category:Energy_Cells|energy cell]], carry capacity does not.)''
| '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[energy cell]], carry capacity does not.)''
| Armor and Shields
| Armor and Shields
|-
|-
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| +1 AV
| +1 AV
|-
|-
| rowspan="6" |Armor
| rowspan="7" |Armor
|  +1 DV
|  +1 DV
|-
|-
|  +1 AV
|  +1 AV
|-
|  +2 MA
|-
|-
|  +10 to Cold, Heat, Acid, or Electrical Resistance
|  +10 to Cold, Heat, Acid, or Electrical Resistance
|-
|-
|  +1 to Strength, Agility, Intelligence, Willpower, or Ego
|  +1 to Strength, Agility, Toughness, Intelligence, Willpower, or Ego
|-
|-
|  +2 To-Hit
|  +2 To-Hit
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* [[Fabricate Creature]]
* [[Fabricate Creature]]


Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic. {{Code Reference|name=CurioRef|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic|case=subtype == "curio"|comment=''Uses a [[Modding:Encounters and Population#Dynamic_Tables|DynamicInheritsTable]] targeted at creatures of the relic's tier''}}
Fabricate Creature curios will fabricate a random legendary creature roughly the same tier as the relic. {{Code Reference|name=CurioRef|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic|case=subtype == "curio"|comment=''Uses a [[Modding:Encounters and Population#Dynamic_Tables|DynamicInheritsTable]] targeted at creatures of the relic's tier''}}


=== Example Relic Curios ===
=== Example Relic Curios ===
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   | '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds
   | '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 5
   ! 50%
   ! 50%
   | '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds
   | '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds