World map: Difference between revisions

Added information on encounter chance
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{{stub}}__NOTOC__<!-- TOC is intentionally hidden because otherwise it includes mobileonly/nomobile sections even when they aren't visible to the user -->
__NOTOC__<!-- TOC is intentionally hidden because otherwise it includes mobileonly/nomobile sections even when they aren't visible to the user -->
The world map is a game construct that facilitates travel to various [[locations]] within Qud. Its overall appearance is largely the same in every game session, however, certain locations may be found in different places and the majority of locations recorded in the [[journal]] are procedurally generated and indicated by a triangle in the corner of the world map tile they can be found in.
The world map is a game construct that facilitates travel to various [[locations]] within Qud. Its overall appearance is largely the same in every game session, however, certain locations may be found in different places and the majority of locations recorded in the [[journal]] are procedurally generated and indicated by a triangle in the corner of the world map tile they can be found in.


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Click on any location to send you to that page!
Click on any location to send you to that page!
<div style="overflow:auto;height:622px;">
<div style="overflow:auto;height:622px;">
<imagemap>File:World_Map_(Moon_Stair).png|alt=The world map of the rusty world of Qud. Each significant location can be clicked to send the user to the relevant page. If the image map does not load or work, please use the regular article.
<imagemap>File:World_map.png|alt=The world map of the rusty world of Qud. Each significant location can be clicked to send the user to the relevant page. If the image map does not load or work, please use the regular article.


rect 78 48 96 72 [[Six Day Stilt]]
rect 78 48 96 72 [[Six Day Stilt]]
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==General Navigation==
==General Navigation==
You can ascend to the the world map from any surface zone by pressing the Move Up directional key. By default, this is the NumPad Minus (-) key. You can then use the directional keys to move around on the world map. To enter a particular part of the world map that you have traveled to, press the Move Down directional key (+).
You can ascend to the the world map from any surface zone by pressing the Move Up directional key. By default, this is the NumPad Minus (-) key. You can then use the directional keys to move around on the world map. To enter a particular part of the world map that you have traveled to, press the Move Down directional key (+). If there are hostiles nearby, you cannot ascend into the world map. You must be in a safe location first, either by defeating the hostiles or by running away.
If there are hostiles nearby, you cannot ascend into the world map. You must be in a safe location first,either by defeating the hostiles or by running away.
 
Once on the world map, you can view tiles without moving via the "L" key to '''(l)ook'''.


===Getting Lost===
===Getting Lost===
Each time that you move a space on the world map, there is a chance that your character will become lost. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone.
Each time that you move a space on the world map, there is a chance that your character will become [[lost]]. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone. The chance to become lost is 12% everywhere except the [[salt dunes]] (where it is 10%),but there are many means to reduce this.
 
The bonuses listed below can stack, and broadly they add together. This means if the player uses {{favilink|gyrocopter backpack}} and {{favilink|anti-gravity boots}} together, which have Level 4 and level 6 flight (52% and 60% reduction respectively), the player will reach 100% reduction and not get lost.
 
{| class="wikitable"
! Navigation Bonus Source !! Percentage Reduction || Notes
|-
| {{f|Wayfaring}} || 17% || The skill itself advises 15%
|-
| Wilderness Lore || 95% || There exists a seperate {{f|Wayfaring}} skill for each terrain
|-
| A source of [[Flying]] || 36% + 4*Flight Level || Multiple flying types stack, but the [[Cathedra with black opal tracery|Cathedra]] cybernetic provides no bonus
|-
| {{favilink|Compass Bracelet}} || 10% ||
|-
| [[Nav]] item mod || 20% + 3*Item Tier || Additional [[compute power]] boosts this effect by 1 tier/10 compute power
|-
| {{favilink|Precinct Navigator}} || 50% || This applies only in {{favilink|Ruins}} but has +10% per 10 compute power
|-
| {{favilink|Navigation system}} || 10% or 30% || 30% is in {{favilink|Ruins}} only, and this does not stack with a {{favilink|Compass Bracelet}}
|}


=== Distance ===
=== Distance ===
[[File:Parasangs.png|frame|left]]Distance on the world map is measured in '''parasangs'''.
[[File:Parasangs.png|frame|left]]Distance on the world map is measured in '''parasangs'''.


Each tile on the world map is one parasang from the next tile. This example image shows a chunk of the world map that is 3 parasangs tall and 8 parasangs wide. The player is currently one parasang south of {{favilink|Red Rock}}.
Each tile on the world map is one parasang from the next tile. This example image shows a chunk of the world map that is 3 parasangs tall and 8 parasangs wide. The entire world map is 25 parasangs tall and 80 parasangs wide. The player in the image is currently one parasang south of {{favilink|Red Rock}}.


It is common for [[Village Quest|village quests]] to involve finding a location that is a certain number of parasangs from another location, and you can use the world map tiles as a guide to help you with such quests.
It is common for [[Village Quest|village quests]] to involve finding a location that is a certain number of parasangs from another location, and you can use the world map tiles as a guide to help you with such quests.
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=== Travel Speed ===
=== Travel Speed ===
It takes time to travel the world and more difficult terrain takes longer to travel through. There are several means at the players disposal to speed up how quickly they can navigate. [[Flying]] will usually (see page) increase travel speed, as will [[Wayfaring]] skills or an item with the [[Nav]] item mod. The bonuses stack by adding together.
It takes time to travel the world and more difficult terrain takes longer to travel through. There are several means at the players disposal to speed up how quickly they can navigate. [[Flying]] will usually (see page) increase travel speed, as will {{f|Wayfaring}} skills or an item with the [[Nav]] item mod. The bonuses stack by adding together.
{| class="wikitable"
{| class="wikitable"
! Terrains !! Travel time in turns !! Time in hours
! Terrains !! Travel time in turns !! Time in hours
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===Chance Encounters===
===Chance Encounters===
While travelling the player may find a hidden location such as a [[Snapjaw fort]] or surface ruins. A prompt will appear in the scenario asking if the player wishes to explore the location and if so they will be taken to that zone and a note made on the world map regarding it. If the encounter is not explored no map information is added regarding that encounter. The base chance to find an encounter, if there is one to be found, is 10%. There are several means to increase the odds.
While travelling the player may find a hidden location such as a [[Snapjaw fort]] or surface ruins. A prompt will appear in the scenario asking if the player wishes to explore the location and if so they will be taken to that zone and a note made on the world map regarding it. If the encounter is not explored no map information is added regarding that encounter. The base chance to find an encounter, if there is one to be found, is 10% and a separate roll is made for each encounter on that world map tile. There are several means to increase the odds.
 
This chance only applies to finding [[locations]] while travelling the world map. A player may also stumble upon a [[Legendary creature]] from a particular faction or discover other odd encounters but these occur on a zone-by-zone basis not while travelling the world map.


{| class="wikitable"
{| class="wikitable"
! Source of Bonus !! Bonus  
! Source of Bonus !! Bonus !! Notes
|-
|-
| [[Wayfaring|Wilderness Lore Skill]] || +10%
| [[Wayfaring|Wilderness Lore Skill]] || +10% || There are different skills for different terrain
|-
|-
| {{favilink|Precinct Navigator}} || +10%
| {{favilink|Precinct Navigator}} || +10% || This only applies to any encounter in {{favilink|Ruins}}, or to finding surface ruins in other terrains. [[Compute power]] adds +1.5% per 10 compute power
|-
|-
| [[Nav]] item mod || +1% to 2% depending on tier
| [[Nav]] item mod || +1% to 2% depending on tier || Compute power can add a further 3% at 100 compute power
|}
|}
This chance only applies to finding [[locations]] while travelling the world map. A player may also stumble upon a [[Legendary creature]] from a particular faction or discover other odd encounters but these occur on a zone-by-zone basis not while travelling the world map.


==Navigation==
==Navigation==
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===World Map, Circa 2021===
===World Map, Circa 2021===
[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]
[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]
===World Map, Dec 2022+===
[[Image:World_Map_(Moon_Stair).png|600px|class=scalable]]


{{Mechanics Navbox}}
{{Mechanics Navbox}}