Gun rack: Difference between revisions
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| tilecolors = Cr | | tilecolors = Cr | ||
| renderstr = ç | | renderstr = ç | ||
| extra = {{Extra info|metal = yes}} | |||
| inheritingfrom = BaseCyberneticsEquipment_4point | | inheritingfrom = BaseCyberneticsEquipment_4point | ||
| dynamictable = {{Dynamic object|Items|GunRack}} | | dynamictable = {{Dynamic object|Items|GunRack}} | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name}} is a [[cybernetics|cybernetic implant]] that grants an additional pair of missile weapon slots. If the implantee also has the | {{name}} is a [[cybernetics|cybernetic implant]] that grants an additional pair of missile weapon slots. If the implantee also has the {{f|Akimbo}} skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. | ||
{{name}} can be combined with {{favilink|giant hands}} to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield). | {{name}} can be combined with {{favilink|giant hands}} to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield). |