Gun rack: Difference between revisions

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| tilecolors = Cr
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| extra = {{Extra info|metal = yes}}
| inheritingfrom = BaseCyberneticsEquipment_4point
| inheritingfrom = BaseCyberneticsEquipment_4point
| dynamictable = {{Dynamic object|Items|GunRack}}
| dynamictable = {{Dynamic object|Items|GunRack}}
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.204.52
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}


{{name}} is a [[cybernetics|cybernetic implant]] that grants an additional pair of missile weapon slots. If the implantee also has the [[Akimbo]] skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack.
{{name}} is a [[cybernetics|cybernetic implant]] that grants an additional pair of missile weapon slots. If the implantee also has the {{f|Akimbo}} skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack.


{{name}} can be combined with {{favilink|giant hands}} to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield).
{{name}} can be combined with {{favilink|giant hands}} to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield).