Build Library: Difference between revisions
Kernelmethod (talk | contribs) m Update the Esper-ited Away build to be a little more in line with what most Esper players probably enjoy. |
m updated potentially obsoleted code for Esper-ited Away |
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{{Cryptogull|title=Rhinoconaut|code=H4sIAAAAAAAAA81WW2vbMBR+L/Q/CLNHJyShdCOQhywda7cW0tp0g9EH2T7YWmXJ6LKShfz3HtlpYsdt03ZrSCAo0ncun84tmh8eEOKlNIc/oDSTwhsSb9DtdQe94+7go+eXeGQZT2oCfRToLbFcJpaDxuNfbk/IvFpWUDgrwCn9vDrvTjKqaGxAfXYWdffSJu77FYQ0KHZRKvhkrDXkEZ91JgEqFD65rnyP1sx8MrHcWAUjAdYoyn0ytRFn8XeYhfIWxEhYziuOJZmEGoo0Vuzw6IN5LbUTNNKit3aCNh/kndkLa6iBhJzanIqGVCuWD9ii+rHw3xzLwEZ7GsoGs+2RXIo7o2MVS0Gt2VUMy8Shbb2HUdzgtj2OeYEWe/UTDRzi0sa6a6vPvL4hywpeBvlE4nWgk1sdc0jqLkrRa6oYFQYl3T030Ym0Jdavny/8l/o+BZZmBgQ206Vl8a0ArXfMQCrxnMtKgARMpBxacv/oPFSswND/lkyYXYc+vJOdDKjaueMzpZihWHLEzdS8HdS3eF9vbp6cJf3/OkvGxigWWQP7OEw2yW2fJlNXg3pqVZxRjSUxbObQC4wCkZoMgU+NlHjjlHFmZm0glDbNyo4ekuMmdIb1zjlLQcTQVvzBOC/kHag29CWVztr6rF53Hi2CAsrq6BwdNYEryCkT2MWbQzPC647dKG1qvOO/0MRqI3P2F1b4HlbQUyS3V5LAR2e7d70CHuloDysgKfPcEldSYKcHj2q9Z3IyKTUEBgcjFsu5jMu5tY8JeoboCx5hG3rO2TdZFPR1TzG33Bwe4HoPft6vRHEMAAA=|comment=<ul><li>Use your head! (as a primary limb in the equipment screen)</li><li>Dagger skills, Agility, and Strength</li><li>Raise any of the mutations you have (focus horn)</li><li>High Damage melee starting build</li><li>Available as a preset mod with custom tile: [https://steamcommunity.com/sharedfiles/filedetails/?id=2839943576 Rhinoconaut: Steam Workshop]</li></ul>|author=gnarf}} | {{Cryptogull|title=Rhinoconaut|code=H4sIAAAAAAAAA81WW2vbMBR+L/Q/CLNHJyShdCOQhywda7cW0tp0g9EH2T7YWmXJ6LKShfz3HtlpYsdt03ZrSCAo0ncun84tmh8eEOKlNIc/oDSTwhsSb9DtdQe94+7go+eXeGQZT2oCfRToLbFcJpaDxuNfbk/IvFpWUDgrwCn9vDrvTjKqaGxAfXYWdffSJu77FYQ0KHZRKvhkrDXkEZ91JgEqFD65rnyP1sx8MrHcWAUjAdYoyn0ytRFn8XeYhfIWxEhYziuOJZmEGoo0Vuzw6IN5LbUTNNKit3aCNh/kndkLa6iBhJzanIqGVCuWD9ii+rHw3xzLwEZ7GsoGs+2RXIo7o2MVS0Gt2VUMy8Shbb2HUdzgtj2OeYEWe/UTDRzi0sa6a6vPvL4hywpeBvlE4nWgk1sdc0jqLkrRa6oYFQYl3T030Ym0Jdavny/8l/o+BZZmBgQ206Vl8a0ArXfMQCrxnMtKgARMpBxacv/oPFSswND/lkyYXYc+vJOdDKjaueMzpZihWHLEzdS8HdS3eF9vbp6cJf3/OkvGxigWWQP7OEw2yW2fJlNXg3pqVZxRjSUxbObQC4wCkZoMgU+NlHjjlHFmZm0glDbNyo4ekuMmdIb1zjlLQcTQVvzBOC/kHag29CWVztr6rF53Hi2CAsrq6BwdNYEryCkT2MWbQzPC647dKG1qvOO/0MRqI3P2F1b4HlbQUyS3V5LAR2e7d70CHuloDysgKfPcEldSYKcHj2q9Z3IyKTUEBgcjFsu5jMu5tY8JeoboCx5hG3rO2TdZFPR1TzG33Bwe4HoPft6vRHEMAAA=|comment=<ul><li>Use your head! (as a primary limb in the equipment screen)</li><li>Dagger skills, Agility, and Strength</li><li>Raise any of the mutations you have (focus horn)</li><li>High Damage melee starting build</li><li>Available as a preset mod with custom tile: [https://steamcommunity.com/sharedfiles/filedetails/?id=2839943576 Rhinoconaut: Steam Workshop]</li></ul>|author=gnarf}} | ||
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{{Cryptogull|title=Iyavi | |||
|code=H4sIAAAAAAAACs1VW2vbMBR+L/Q/CLNHJyQlZKOQh8RbuksysiR0g9EH2T7YorJkpKMNE/LfKzlpbScsabesxGBsne9cPp2LtLq8IMRLaAa/QGkmhXdNvKt2p33V6bff9j2/xEPDeFxT6FqFzhbLZGw4aCv+6daErDafJ2hZ5OCMfswn7SClikYIauQ86vY3E7v3BoREqzYtDXwy1BqykBetYGENcp/cbmIPKmY+CQxHo2AgwKCi3CczE3IWfYFiKe9BDIThfMOxJBNTpJbGEzsreoMvpfbeOtmjVwWxPh/1ndupQYoQk48mo6KhtZfLR2y9+Vn7f53LhQnPNJUNZsczuVV3Tr/KjMavlcCyata3PsMU7nA7nsQstx47dYkGDlHpoxrZzbOqL8i2fbdJHsYKBOUkkAKV5PUYpe4tVYwKtKpuo7toIE2Jdevytf/c4COg9wciljgZK8b3ef1j5DGnGRMJmdPiEIGbVGrkBXHqoMmYRnBqJlPbXyznQCaQ6NdNfyB53BpxKWOITxK5Wtz9caa7J53pIaJioUE4x6HeJXd8qmeSCdQzo6KUaluU62b9vAXaaU0wtUC/URJvmDDOsHAl6TSRpTRJKkC7Y+FdE/okEDhnCYgI9tHvdu5y+RvUfrQPibTCXiWrN51H80UOZXu0er0mMIeMMmEnb/f0Cu1+h+5Ma1r8x+sgSKXUsECq0PKZyKicizNso0NEn3Hb7ti5YJ9lntOXXbvuc3d5sX4AqsAOB1gKAAA= | |||
|author=AvenkyrPakacit | |||
|comment=Fast moving and versatile. This build focuses around [[movement speed]], [[quickness]], and kiting enemies with fire. Focusing on [[Adrenal Control]], and [[Flaming Ray]] as the main abilities. [[Cold-Blooded]], whilst placing a penalty on quickness can give frequent boosts to it, and is in part made up for by [[Multiple Legs]].}} | |||
==Medium Builds== | ==Medium Builds== | ||
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{{Cryptogull|title=Classic Punchkin|code=H4sIAAAAAAAACs1UUWvbMBB+L/Q/CLNHxyTd2LpCHlJvrFs7yJrQFUofZPtmiymSkU4bpvi/92S3tR3Dsg5WYjC27/vu7tOns+4ODxgLcr6BX2Cs0Co4YcFRNI2Opm+i98dB2OCJEzLrEWZEmD5gG505CZbCN/6bsbv28QStqxJ80vXlRRQX3PAUwZz6ijb65jJ/fwKlkWhfm4SQLayFTSKrSbyihDJkV23veacsZLGT6AzMFTg0XIZs6RIp0nOo1vonqLlyUrYaGzEZR04yntRR6BU+V9oHKjKS1zWhmo98X3ZtHLBzoQaEkY2PWN2+1OE/27hyyZ66OFC228QHui8aF1SH6R8MC2BnwA0WL2XnAtGIxCHYPXR0W9xuU5daKLRLZ9KCW8iGPb3paEDlZO8JexcOkEUupMCKgLdDYK1dXiiwdgx9VghSihxUCmP0u5Cy1L/BjKGPufbBLlb3F8HLVQkKiTF5fTwELmHDhRIqJ3DahxJa7qKk6DDjP05OXCVgFKBI93F0Rup2z4709k1m/ZAFCSnSCnpHf3sNxoqYXb/mh+YmERmccZWdapqdINyma9ds8GwbuOJG8AYKfLYN+njdfdy+1C4XWltYIZ1JNHUXOuXejn3c8D8I/YvDeCvPN/uiy5I/7xz2j9vDg/oe5ydTiHIIAAA=}} | {{Cryptogull|title=Classic Punchkin|code=H4sIAAAAAAAACs1UUWvbMBB+L/Q/CLNHxyTd2LpCHlJvrFs7yJrQFUofZPtmiymSkU4bpvi/92S3tR3Dsg5WYjC27/vu7tOns+4ODxgLcr6BX2Cs0Co4YcFRNI2Opm+i98dB2OCJEzLrEWZEmD5gG505CZbCN/6bsbv28QStqxJ80vXlRRQX3PAUwZz6ijb65jJ/fwKlkWhfm4SQLayFTSKrSbyihDJkV23veacsZLGT6AzMFTg0XIZs6RIp0nOo1vonqLlyUrYaGzEZR04yntRR6BU+V9oHKjKS1zWhmo98X3ZtHLBzoQaEkY2PWN2+1OE/27hyyZ66OFC228QHui8aF1SH6R8MC2BnwA0WL2XnAtGIxCHYPXR0W9xuU5daKLRLZ9KCW8iGPb3paEDlZO8JexcOkEUupMCKgLdDYK1dXiiwdgx9VghSihxUCmP0u5Cy1L/BjKGPufbBLlb3F8HLVQkKiTF5fTwELmHDhRIqJ3DahxJa7qKk6DDjP05OXCVgFKBI93F0Rup2z4709k1m/ZAFCSnSCnpHf3sNxoqYXb/mh+YmERmccZWdapqdINyma9ds8GwbuOJG8AYKfLYN+njdfdy+1C4XWltYIZ1JNHUXOuXejn3c8D8I/YvDeCvPN/uiy5I/7xz2j9vDg/oe5ydTiHIIAAA=}} | ||
<hr><br> | <hr><br> | ||
{{Cryptogull|title=Esper-ited Away|code= | {{Cryptogull|title=Esper-ited Away|code=H4sIAAAAAAAACs1VW2vbMBR+L/Q/CLNH1yRdGGshD5nXdZcEsji0g9EH2T7YYrIkdOkwIf+9kp3Wl7ClHZ2Jwdg63znn+3QkHW1OTxDyMlzAPUhFOPMukXcejILz0UUweev5FR4bQtOWw9g6jHZYwVNDQVnzTzdGaFN/nqB1KcAF/VjNgzDHEica5AeXUQXfTerea2BcW7dFFeCjmVJQxLQ8CyMbIHx0U3NPG2U+Cg3VRsKUgdESUx8tTUxJ8g3KNf8FbMoMpbXGSkyKNbYyntRZ0xv9UmkfbZI9eQ2Jzfno79IujMYaUvTZFJh1vPZq+Yht65+t/8+1jEx8pKXsKDtcyZ27S3otoYwBy3SoIlYrZ3OrIyxjT9vhQhbCZhy1LQooJFWO5tjWz6Y9QLstvCvylRIg25krjxssCWbaOrjp9dGQmwobt+1b/7mUIcVE3vMSswSGZf7EZQLoFrdXbAjeOclyjRaYEWFobR2UPzIsBYkWhKUDE/OE2GqXaAXCZMzxvAZ/M7j7Y+8Yv2rvmGktSWw0HGPz6Is73D2WnDCtlkYmOVaQdjldm9YSWKZzC0w6S+LNMkKJLi3wrgusuclyBsp1n/dd6AvTQCnJwB34PfSWUCr4b9uFLtFFF7rKuPNvbO2d52ERCah2x9lk0gVWUGDCCMv6TTK205251tmN+I+3TphzriDSWGqrZ86T6nAc4S76m9BnXOy9OEf2lQuBX3a7u8/d6cn2ASosXQzDCgAA|comment=A bread-and-butter {{favilink|Esper}} build, for players who enjoy manipulating the fabric of reality with their minds. Like most Esper builds, this build is designed around using many mental mutations as effectively as possible. For your first few levels, I'd recommend leveling up {{favilink|Light Manipulation}} so that you have a stable source of damage. After that, start raising your ego and picking up as many mental mutations as you can!<br><br>For some variety, I often like to pick up {{favilink|Unstable Genome}} with Esper builds. You may want to consider trading {{favilink|Force Wall}} for one stack of Unstable Genome.|author=kernelmethod}} | ||
<hr><br> | <hr><br> | ||
{{Cryptogull|title=Uncle Iroh|code=H4sIAAAAAAAAA81W227aQBB9z1esrD46iKAgtZV4oDQNaZKKAk0qVXlY2yN71fWutZdULuLfO7sQ1zZqaVCojIQxc2Zmj89cYHVCSJDSHB5BaSZF8JYEg16/N+gPe8NBEDo4sownNfwM8f4GymViOWi0fsOvhKz8tQKWZQEu4uv8pjfJqKKxAfXOpdO9zzZx70sQ0qDbrQ8IyVhryCNenk4WGFCE5G5z8Og3q5BMLDdWwUiANYrykMxsxFl8DeVSfgcxEpZzT9BzSaihyOKJG1pemecSe485dshVR2DKJ3eX9dYaaiAhU5tTUXfaEXELrf3nOjxQw4WNOilhg9deBbfeLuelgjICqpL/IJ4vFubVnZOvxWyvgHmBCfs1gwYOsc9QDejmtardk22/bqX9IrShEQfiGjqHWn7vOpFWGPQ7a9nvqGLUI/0W8rhBPuGOcfmDGroO/43ThXsMxWLKHStQG6ALzD5wmjORkjktX5zPlIpEH0JqCizNDAqFGwiHCPl1QqulFCwmY85BpS+v1kHVkyoGck9ro3oUOtX9w/HX2djgpETWQPf2WZva3oU2k0wYPbMqzqiGpHGi+8EwCkRqMrQP69UIxinjzJRof92wL6VNMwFa7yBXwgDnLAURww54zzgv5A9QiLxpIBepdIdXplrjBbRYFOBb5fT8vGGfQ06ZcGPZXNcRPuTY7fCG/5H6ZGK1kTn7CRXeuX75E8W9fSO2Q3ilZFa3F+DKEVxLDEBCNQQLn/j6Ot71CCUFroKFD2xhxypMJqWGhUGK2CI3MvbrqnvF+QvN/X/1WmHurI+yKOgz/u/h9eFk/QvmCWXdwAwAAA==|comment=A build designed around using the {{favilink|Electrical Generation}} and {{favilink|Flaming Ray}} mutations to electrocute and incinerate foes! Electrical Generation provides high burst damage that can easily hit enemies through walls with the help of {{favilink|Heightened Hearing}} and {{favilink|Force Wall}}, while Flaming Ray provides ranged damage on a short cooldown.|author=kernelmethod}} | {{Cryptogull|title=Uncle Iroh|code=H4sIAAAAAAAAA81W227aQBB9z1esrD46iKAgtZV4oDQNaZKKAk0qVXlY2yN71fWutZdULuLfO7sQ1zZqaVCojIQxc2Zmj89cYHVCSJDSHB5BaSZF8JYEg16/N+gPe8NBEDo4sownNfwM8f4GymViOWi0fsOvhKz8tQKWZQEu4uv8pjfJqKKxAfXOpdO9zzZx70sQ0qDbrQ8IyVhryCNenk4WGFCE5G5z8Og3q5BMLDdWwUiANYrykMxsxFl8DeVSfgcxEpZzT9BzSaihyOKJG1pemecSe485dshVR2DKJ3eX9dYaaiAhU5tTUXfaEXELrf3nOjxQw4WNOilhg9deBbfeLuelgjICqpL/IJ4vFubVnZOvxWyvgHmBCfs1gwYOsc9QDejmtardk22/bqX9IrShEQfiGjqHWn7vOpFWGPQ7a9nvqGLUI/0W8rhBPuGOcfmDGroO/43ThXsMxWLKHStQG6ALzD5wmjORkjktX5zPlIpEH0JqCizNDAqFGwiHCPl1QqulFCwmY85BpS+v1kHVkyoGck9ro3oUOtX9w/HX2djgpETWQPf2WZva3oU2k0wYPbMqzqiGpHGi+8EwCkRqMrQP69UIxinjzJRof92wL6VNMwFa7yBXwgDnLAURww54zzgv5A9QiLxpIBepdIdXplrjBbRYFOBb5fT8vGGfQ06ZcGPZXNcRPuTY7fCG/5H6ZGK1kTn7CRXeuX75E8W9fSO2Q3ilZFa3F+DKEVxLDEBCNQQLn/j6Ot71CCUFroKFD2xhxypMJqWGhUGK2CI3MvbrqnvF+QvN/X/1WmHurI+yKOgz/u/h9eFk/QvmCWXdwAwAAA==|comment=A build designed around using the {{favilink|Electrical Generation}} and {{favilink|Flaming Ray}} mutations to electrocute and incinerate foes! Electrical Generation provides high burst damage that can easily hit enemies through walls with the help of {{favilink|Heightened Hearing}} and {{favilink|Force Wall}}, while Flaming Ray provides ranged damage on a short cooldown.|author=kernelmethod}} | ||
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{{Cryptogull|title=Duke Nuke 'Em|code=H4sIAAAAAAAAA81W227aQBB9z1esrD4aBAihNhIPlEZNVZBojEilKg9re2Rvu9619tKKIv69swtxbZyEpkoQSBgzZy7HM2dW3lwQEmS0gJ+gNJMiuCTBoNvrDnqj7mAUhA6OLeNpDe8j3ttBhUwtB43Wb/iXkI2/VsByXYKL+Hoz605zqmhiQL136XT3i03d9yMIadBt7gNCMtEaipivO9MIA8qQrHaFx39ZhWRqubEKxgKsUZSHZGFjzpLPsF7KHyDGwnLuCXouKTUUWdxzQ8sb81xiHzBHi1xVAlPeu7usc2uogZRc24KKulOriXto63+34X/2MLLxWbawwetoB/feLmeU5JJTdYLW+VFhXn12zTtgdrR9RYkJezWDBg6Jz1Ct5+6zqd2TvVr3rb1yIYollBMUNKgdEDYDVlQxKgz6u+c8AKfSeqhfM2/Df6u+yKlmIjtZvaViJYfOd8kEruvJyk6KMmcxk1afrOSMZbkhcypYafkLDbW6v3tsTfsvtqYTg6qMrYHz29NDakcXdeHkphdWJSh3lN1lY3BBZBSIzORoH9bHEEwyxplZo/1tw76UNssFaN1CPqGsOWcZiMQ9xbsGeMs4L+UvUK2wq0yibVSZaiILaBmV4LXQGQ4b9hsoKBNufZvHUIwPOXFnU8P/lY7zqdVGFuw3VPjZ6eUxikd1I/AtrbWeQQntnQ1w4qkf7KGzkgJXOXoo5rUmkkupITJUGdTGTCb+9Dm/qTxB8/iby0GYq3WN66VXeKEZPOM9Bq93F9s/1/oKRpYLAAA=|comment=[[Tinkering]]-oriented builds often find it challenging to survive the early- and middle-game. They require a high [[Intelligence]] (which doesn't provide much offensive/defensive utility compared to other stats), a good supply of bits, and a modestly-sized schematics library before they can really get going.<br><br>The idea of this tinkering build is to address these problems by giving you strong offensive options in {{favilink|Electrical Generation}} and {{favilink|Light Manipulation}}. With these mutations, you can level up your Intelligence as quickly as possible without needing to invest stats in boosting your damage with melee or ranged weaponry. {{favilink|Phasing}} gives you a defensive option to help escape when you're in trouble, and can be used alongside [[phase-harmonic]] and [[phase-conjugate]] in the late game. With the stat distribution given here, you can reach [[Tinker III]] as early as level 24.<br><br>Some tips:<br><ul><li>In the early game you should focus on putting mutation points into Light Manipulation and Electrical Generation to scale up your damage as you level. In the late game, you will want to start putting more points into Phasing and (especially) Triple-Jointed, which will allow your agility to catch up so that you can start picking up higher-level weapons skills (such as those in the [[Short Blade]] and [[Long Blade]] trees).</li><li>Light Manipulation's projectiles will still hit enemies while you're phased, so you can use phasing to become temporarily invulnerable while you lase enemies.</li><li>Once you've learned the [[jacked]] mod, you can apply it to items so that they pull from the electrical supply you create with Electrical Generation rather than needing to use energy cells.</li></ul>|author=kernelmethod}} | {{Cryptogull|title=Duke Nuke 'Em|code=H4sIAAAAAAAAA81W227aQBB9z1esrD4aBAihNhIPlEZNVZBojEilKg9re2Rvu9619tKKIv69swtxbZyEpkoQSBgzZy7HM2dW3lwQEmS0gJ+gNJMiuCTBoNvrDnqj7mAUhA6OLeNpDe8j3ttBhUwtB43Wb/iXkI2/VsByXYKL+Hoz605zqmhiQL136XT3i03d9yMIadBt7gNCMtEaipivO9MIA8qQrHaFx39ZhWRqubEKxgKsUZSHZGFjzpLPsF7KHyDGwnLuCXouKTUUWdxzQ8sb81xiHzBHi1xVAlPeu7usc2uogZRc24KKulOriXto63+34X/2MLLxWbawwetoB/feLmeU5JJTdYLW+VFhXn12zTtgdrR9RYkJezWDBg6Jz1Ct5+6zqd2TvVr3rb1yIYollBMUNKgdEDYDVlQxKgz6u+c8AKfSeqhfM2/Df6u+yKlmIjtZvaViJYfOd8kEruvJyk6KMmcxk1afrOSMZbkhcypYafkLDbW6v3tsTfsvtqYTg6qMrYHz29NDakcXdeHkphdWJSh3lN1lY3BBZBSIzORoH9bHEEwyxplZo/1tw76UNssFaN1CPqGsOWcZiMQ9xbsGeMs4L+UvUK2wq0yibVSZaiILaBmV4LXQGQ4b9hsoKBNufZvHUIwPOXFnU8P/lY7zqdVGFuw3VPjZ6eUxikd1I/AtrbWeQQntnQ1w4qkf7KGzkgJXOXoo5rUmkkupITJUGdTGTCb+9Dm/qTxB8/iby0GYq3WN66VXeKEZPOM9Bq93F9s/1/oKRpYLAAA=|comment=[[Tinkering]]-oriented builds often find it challenging to survive the early- and middle-game. They require a high [[Intelligence]] (which doesn't provide much offensive/defensive utility compared to other stats), a good supply of bits, and a modestly-sized schematics library before they can really get going.<br><br>The idea of this tinkering build is to address these problems by giving you strong offensive options in {{favilink|Electrical Generation}} and {{favilink|Light Manipulation}}. With these mutations, you can level up your Intelligence as quickly as possible without needing to invest stats in boosting your damage with melee or ranged weaponry. {{favilink|Phasing}} gives you a defensive option to help escape when you're in trouble, and can be used alongside [[phase-harmonic]] and [[phase-conjugate]] in the late game. With the stat distribution given here, you can reach [[Tinker III]] as early as level 24.<br><br>Some tips:<br><ul><li>In the early game you should focus on putting mutation points into Light Manipulation and Electrical Generation to scale up your damage as you level. In the late game, you will want to start putting more points into Phasing and (especially) Triple-Jointed, which will allow your agility to catch up so that you can start picking up higher-level weapons skills (such as those in the [[Short Blade]] and [[Long Blade]] trees).</li><li>Light Manipulation's projectiles will still hit enemies while you're phased, so you can use phasing to become temporarily invulnerable while you lase enemies.</li><li>Once you've learned the [[jacked]] mod, you can apply it to items so that they pull from the electrical supply you create with Electrical Generation rather than needing to use energy cells.</li></ul>|author=kernelmethod}} | ||
<hr><br> | |||
{{Cryptogull|title=Dyavi | |||
|code=H4sIAAAAAAAACs1W0WrbMBR9L/QfhNmja5ISsjHIQ+pt7bYWsji0g9EH2b7YIrJkpKsNE/LvlZyksROWtFsaYjC27rm65+hYvvbs/IwQL6MF/AalmRTeR+JdBp3gstMP3vc9v8Zjw3jaSOjahM4SK2RqOGgb/uXGhMwWl2doUpXgJv0c3wZhThVNENSVq6iDHyZ15zUIiTbtrp7gk6HWUMS8uggjO6H0yf2Ce7BW5pPQcDQKBgIMKsp9MjIxZ8l3qCZyCmIgDOcLjbWYlCK1Mp7V2dA7fK20T7bIlrw1ia25yndl7wxShJTcmIKKVtaWlytsvriZ+//sZWTiE7WypWy/k8t0V/RaQRUDVemxTKyfnK2tT9DGDW37jSxKW7HTjGjgkNQ11q/t4pg1B2S5hZcmXwGdNgvXCfdUMSpwhZOx1KhMsZUXSlNndZvxuf9S7tBaUdIEdvA7dw/MeiOVtWjHkusEEjGR8W1p/0k+yiVKXQnMAVlCoikTx139JGfJlHwx6ri0D9bNXaa/AeWwKHMWM2kOw7sePP61X3UP2q+GiIrFBuEUG9amuP0daySZQD0yKsmphrTN6T4NqEBkmDvnO61n4g0zxhlWFvnQBibSZLkArbehrwKBc5aBSNxaem30gXFeyj+gLNRvQ58z6YLrWHPLebSMSqi3x0Wv1wbGUFAm7Ebf7MyxXe/Q9ev2jDf81IW5lBoipAqtnluZ1G/FCW6jXUJf8DexMc+RfZNlSV/3S+Euj+dn8yeozILTOAsAAA== | |||
|author=AvenkyrPakacit | |||
|comment=Survivable exploration build comprised of [[reputation]] granting mutations. Uses [[Horns]] as a main attack, and [[Carapace]] as defense in addition to pacifying a number of wildlife in the early game, however [[Amphibious]] may prove a slight challenge}} | |||
{{Cryptogull | |||
|title=Hey, I'm just passing by! | |||
|code=H4sIAAAAAAAACs1WW2vbMBR+L/Q/CLNHNyQhrGyQhzQb67YE0ia0g9EH2T7IorIkdFnwQv77JCVNbKdt2tGGGIwtfefy6dzQ4vQEoYjgAv6A0lTw6DOKuq12q9s+b533ojjgiaUsqwh0nEB7jRUiswy02/7t1wgtVp8NNCsleKVf16PWMMcKpwbUhbeoW1c28+834MI4sXFQiNFAaygSVp4Np05Bxuhm5bu/ZRajoWXGKuhzsEZhFqOJTRhNf0I5E/fA+9wytuIYyGTYYEdjw85tfTCvpfbFGdmht3XibD7Ie7Nja7CBDF3aAvOa1E4sH7Dl6mcZ/3cspzY50lDWmO2P5FrcG51QRhQtDhXCkDdnWx9hEBvc9oexkM5iu7qjgUEabGybdvUsqgu0LuB1kC+BktwAd/V8ZWl6z0HrqqOgcIMVxdw4eX/aJjoUNmCd6v4yfimDsQswlQzQCMiBXU9yrCknh3V66zwe+JwzwWmKBoyBIuWbuN4u7p7s3s6bdu/AGEUTa+AY27dJbn//TgTlRk+sSl0NQlb36cekUcCJyR3wsZaSaEAoo6bcBWbCkjz07w70nRtgjBLgqT/Kpzp6SxmTYg7Kp7lbx74S4QfNdq9adRGWUwmhPM56vTpwDQWm3HdXY04l7rwDP73qGu84+IdWG1HQv7DBj7CEniK5v5S4u+aFLs8BzYViGZK+ptCcmhyVwtaEJTzS6JErjCykvwlIJbgbANNHtd4zZbkQGqYGK+NKaCTSMMuOMW3PEH3BZaih5539EFLi192J/Ofu9GT5DxG+o3H3CwAA | |||
|author=afterimage | |||
|comment=As your calling suggests, you should get ready for the pilgrimage of your life! <br> This build focuses on giving you the tools necessary to traverse most types of terrain quickly, allowing you to choose which fights to take and which to skip.<br> Early game combat might be a little bit tricky, so try to get your hands on a missile weapon, or better yet, align yourself with the [[Fellowship of Wardens]] and hire a [[Warden Une|musclehead]] with your reputation points to do the fighting for you.<br> Prioritize getting six levels into {{favilink|Wings}} to secure air supremacy and to avoid clumsily falling to the ground, which will often lead to your death. Spend the rest of your mutation points in the next order: {{favilink|multiple legs}}, {{favilink|phasing}}, and {{favilink|heightened quickness}}. Aim to get your willpower to 32 points by level 24, to get the maximum cooldown for your movement abilities.<br> {{Qud text|&c Core Items:}}<br> {{favilink|Hologram bracelet}} (great for distracting tougher opponents when other options are not available)<br> {{favilink|Flume-Flier of the Sky-Bear}} (this, with your phasing ability, will allow you to extremely quickly cover a lot of ground; cooldown scales with willpower)<br>}} | |||
==Challenge Builds== | ==Challenge Builds== |