Girsh Bethsaida: Difference between revisions
Salvadaddy (talk | contribs) m I'm unsure if "Effects" is a great header so feel free to change it. I added this edit because when looking at the Girsh I have to go back to the page about all of them and then go to the bottom, and I feel like this makes more sense |
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| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Nephal_Talon|2|no|100|no}} | | inventory = {{inventory|Nephal_Talon|2|no|100|no}} | ||
| skills = {{SkillID to name|Discipline_IronMind}} </br>{{SkillID to name|Endurance_ShakeItOff}} | |||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}} | ||
| desc = A creature of immensity mounts the upper eyeline. Leather trapezii swell with the pump of overfurcate capillaries, vapor attaches to =pronouns.possessive= starless nares, and long hand-feet fork into a hundred digits each. Over the raw humps of =pronouns.possessive= body, even the deadest of lifegrowth (hair, nails) is quickened to act and writhes like startled maggots. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a viscus hue and radiates out of body in lituus spirals. | | desc = A creature of immensity mounts the upper eyeline. Leather trapezii swell with the pump of overfurcate capillaries, vapor attaches to =pronouns.possessive= starless nares, and long hand-feet fork into a hundred digits each. Over the raw humps of =pronouns.possessive= body, even the deadest of lifegrowth (hair, nails) is quickened to act and writhes like startled maggots. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a viscus hue and radiates out of body in lituus spirals. | ||
| categories = Creatures | | categories = Creatures | ||
| gameversion = 2.0. | | gameversion = 2.0.209.40 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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Bethsaida's cradle can be found at around strata 30 below Bethesda Susa, by following the pits starting in the [[Bethesda Susa#Temple of the Rock|Temple of the Rock]]. | Bethsaida's cradle can be found at around strata 30 below Bethesda Susa, by following the pits starting in the [[Bethesda Susa#Temple of the Rock|Temple of the Rock]]. | ||
== | == Effect == | ||
After losing over half of its health, {{name}} will split into two. These Bethsaidas both will have a maximum HP of 4000, but will remain at however much health Girsh Bethsaida had before dividing into two (somewhere below 2000 HP). Only one of these Bethsaidas will drop the {{favilink|Circle of light in the chord of Bethsaida}} on death. | |||
== This creature burns bright in the chord of {{name}} == | |||
Killing Girsh Bethsaida or pacifying them via the [[water ritual]] will cause them to drop the {{favilink|Circle of light in the chord of Bethsaida}}, which grants +15% hitpoints whilst equipped. Killing them will also give all remaining Girsh +50% [[Hitpoints_(HP)|hitpoints]]; this does not happen when pacifying them. | |||
== Trivia == | == Trivia == |