Newfather: Difference between revisions

Ashe (talk | contribs)
m bug logged
Starfungus (talk | contribs)
m tier and number of slaves were right for the defaults in the part, but objectblueprints now says different numbers
 
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The {{name}} is a member of the [[Putus Templar]] and can spawn anywhere Putus Templar can.
A {{name}} is a member of the [[Putus Templar]] and can appear anywhere Putus Templar can.


A {{Name}} will always spawn with 2-4 'enslaved' creatures in their party.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These creatures can spawn as any [[Zone_tier#Creature_Tier|tier]] 4 or 5 creature, but must have an unoccupied face or head equipment slot.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}} If their face equipment slot is unoccupied they will wear a {{favilink|gentling mask}}, otherwise they will wear a {{favilink|gentling cone}}.{{Code Reference|class = DomesticatedSlave}}
A newfather will always come with two "domesticated" (enslaved) creatures in their party, which constitute their "newchildren".<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These can be any [[Zone_tier#Creature_Tier|tier]] 3 to 5 creatures that have a face or head equipment slot available to wear a {{F|gentling mask}} on or, failing that, a {{F|gentling cone}}.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}}{{Code Reference|class = DomesticatedSlave}}


It is intended that if the {{Name}} these creatures are attached to is killed, the creatures will return to their parent factions, but due to a bug this behaviour is not currently observed.<ref>https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/11889/</ref>
It is intended that if the newfather is killed, their newchildren will return to their parent factions, but due to a bug this behaviour is not currently observed.<ref>https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/11889/</ref>


==References==
{{References|2.0.209.44}}
<references/>


{{Creature Navbox|Putus Templar}}
{{Creature Navbox|Putus Templar}}


[[Category:Humanoids]]
[[Category:Humanoids]]