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This is a list of player-created conducts, or rule sets, that expand upon the general play of the game. The purpose of each conduct varies. For example, a player may follow a conduct where certain game mechanics are restricted in order to make their experience more challenging or a conduct where random actions are required, so a more flexible approach is encouraged.
This is a list of player-created Conducts, or rule sets, that expand upon the general play of the game. The purpose of each Conduct varies. For example, a player may follow a Conduct where certain game mechanics are restricted in order to make their experience more challenging or a Conduct where random actions are required, so a more flexible approach is encouraged.


==How to use this page==
==How To Use This Page==
* Do not delete conducts unless they contain offensive language. If this event occurs, leave a comment on one of the talk pages of a [[Caves_of_Qud_Wiki:Community_portal#Community_administrators|community administrator]].
* Do not delete Conducts unless they contain offensive language. If this event occurs, leave a comment on one of the talk pages of a [[Caves_of_Qud_Wiki:Community_portal#Community_administrators|community administrator]].
* Conducts must contain the following:
* Conducts must contain the following:
    -A name
** A name
    -The author(s) or "Anonymous"
** The author(s) or "Anonymous"
    -An Intention
** A short description
    -A rule set
** A rule set
* Conducts must be listed in order of least to most recent.


==Intentions==
==Short Descriptions==
Conducts are divided by Intentions, so players may find one that suits their needs more efficiently. Conduct creators should keep in mind what the overall purpose of the conduct is before including it in this listing. Consequentially, each conduct must be marked with one of the below Intentions.
Conducts descriptions should be concise but contain enough information as to summarize the idea behind the Conduct completely, so players may find one that suits their needs more efficiently. Conduct creators should keep in mind what the overall purpose of the Conduct is before including it in this listing. It may be helpful to use words/phrases such as "challenging" or "great for streaming" in the description to convey the overall intention.


===Challenge===  
==Rule Sets==
* For rule sets that are made primarily to increase the overall difficulty of the play. Ability restrictions, timers, [[level]] caps, and conditional losses are common aspects of this Intention.
Rule sets are the main content of a Conduct. Though there is no limit on the number of rules that any one Conduct may contain, each set must be bulleted and provide the below specifications as separate bullets. It should be noted that playing with a specific character [[Build Library|build]] alone does not constitute a complete rule set. Builds may be included, but the set must be more in-depth than just how a character is made. Furthermore, players must be able to follow the rules without [[Modding:Overview|modding]], and win conditions not only must be obtainable but reasonable. Finally, ensure that rules can be followed within the framework of the current game [[Version_history|version]].
 
===Role===
* For rule sets that are made primarily to cause players to act from a certain perspective or persona. [[Factions]] requirements, [[Domination#Permanent_Domination|permanent Domination]], and win conditions that are fundamentally different from completing the main story [[Quests]] or by [[Death#Calculating_Points]] are common aspects of this Intention.
 
===Stream===
* For rule sets that are made primarily to encourage/support interaction with a player's audience. Voting and tandem/team play are common aspects of this Intention.


===Humor===
===Game Mode===
* For rule sets that are made primarily to
Currently, there are four game modes: Classic, Roleplay, Wander, and Daily. The chosen mode must be included and cannot be Daily. It should be noted that if the chosen mode is Classic, [[Death|death]] is  considered automatically to be a failure (loss condition) and does not need to be specified.


==Rule Sets==
===Win Condition(s)===
Rule sets are the main content of the conduct.  
Whether reaching a level, obtaining an item, delving to a certain [[Zone_tier#Underground_Zone_Tier|depth]], or achieving something entirely different, the condition(s) by which a player "wins" the Conduct must be explained and exact.


==Conducts==
==Conducts==


This page is a work in progress.
===Vortex===
* Author: Victoria
* A run style where the objective is to survive when traveling through space-time vortices is the only mode of moving about the world. It is fashioned after an endless dungeon roguelike.
* Mode: Classic
* Win Condition: Reach character level 30
# {{f|Space-Time Vortex}} and/or {{f|Quantum Jitters}} must be selected at character creation.
# [[Zones]] can be exited only by entering a vortex (or reverting back through them with {{f|Precognition}}).