Eaters' nectar injector: Difference between revisions
Trashmonks (talk | contribs) Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2 |
m Note that injector effect on mutants can be rerolled. |
||
Line 40: | Line 40: | ||
An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought, as well as rerolling {{favilink|brain brine}}'s [[random number generation|random seed]]. | An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought, as well as rerolling {{favilink|brain brine}}'s [[random number generation|random seed]]. | ||
While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}} | While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point. This result can be easily manipulated with {{favilink|Precognition}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}} | ||
{{Name|plural}} are crafted from {{Bits|06}} and an {{favilink|arsplice seed}}. | {{Name|plural}} are crafted from {{Bits|06}} and an {{favilink|arsplice seed}}. |