Bleeding: Difference between revisions
Added reference to Nostrums skill |
→Similar Effects: leaking |
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{{Missing info|Clarify display name variants for different bleed liquids ([[leaking]], oozing). See Bleeding.SyncVersion()}} | |||
{{Effect|&rbleeding|(damage amount) damage per turn. | {{Effect|&rbleeding|(damage amount) damage per turn. | ||
|Bleeding | |Bleeding | ||
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* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect. | * {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect. | ||
* {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect. | * {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect. | ||
* Non-blooded beings suffer [[leaking]] instead of bleeding. Similar to ''oozing,'' '''leaking''' is an alternative of the [[Bleeding|bleeding]] status debuff; it is used for beings without blood. The appropriate [[Covered in liquid|liquid is spilled]] (sap, oil, etc.), otherwise the effect is identical to bleeding. | |||
== Trivia == | == Trivia == | ||
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save for non-holographic bleeding, which caused bleeding to last for far longer. | * A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save for non-holographic bleeding, which caused bleeding to last for far longer. |