Drowsing urchin: Difference between revisions

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add spawn tier locations and citation, add bleed liquid and citation, add code citation for turn number for sleep gas puffs
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A {{name}} is an immobile creature notably found in [[Bethesda Susa]], in caves [[Zone tier|tier]] 4 and above, and produced from the maw of an {{favilink|urchin belcher}}<ref name="PopulationTables"><code>PopulationTables.xml</code></ref>. Drowsing urchins bleed {{favilink|ink}}<ref name="ObjectBlueprints/Creatures"><code>Creatures.xml</code></ref>.
A {{name}} is an immobile creature notably found in [[Bethesda Susa]], in caves [[Zone tier|tier]] 4 and above, and produced from the maw of an {{favilink|urchin belcher}}.{{XML Reference|pop}} Drowsing urchins bleed {{favilink|ink}}.{{XML Reference|object}}


It will puff {{favilink|sleep gas}} into its surrounding squares if another creature is within melee range, then must wait 40 turns{{Code Reference|class = DrowsingUrchin}} before re-using this ability. A {{name}} will also puff sleep gas immediately before it is destroyed.{{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}.
It will puff {{favilink|sleep gas}} into its surrounding squares if another creature is within melee range, then must wait 40 turns{{Code Reference|class = DrowsingUrchin|method = Puff}} before re-using this ability. A drowsing urchin will also puff sleep gas immediately before it is destroyed.{{Code Reference|class = DrowsingUrchin|method = FireEvent}}.
Similar to creatures with {{favilink|Sleep Gas Generation}}, a {{name}} is immune to sleep gas. Unlike those creatures, it is also immune to all other methods of inducing [[Asleep|sleep]]{{citation needed}}.
Similar to creatures with {{favilink|Sleep Gas Generation}}, a drowsing urchin is immune to sleep gas. Unlike those creatures, it is also immune to all other methods of inducing [[Asleep|sleep]]<ref name="object"/>.




== References ==
== References ==
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