Softlocks: Difference between revisions

Add stub page for softlocks
 
m Add Tzimtzlum softlock
 
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* '''''Full softlocks:''''' it is no longer possible to perform any actions at all (outside of perhaps saving and quitting the game). The player is permanently stuck.
* '''''Full softlocks:''''' it is no longer possible to perform any actions at all (outside of perhaps saving and quitting the game). The player is permanently stuck.
* '''''Partial softlocks:''''' the player can still perform actions but is no longer able to act ''productively'', i.e. they can no longer change the game state in a significant way. For example, the player is no longer able to leave their current zone.
* '''''Partial softlocks:''''' the player can still perform actions but is no longer able to act ''productively'', i.e. they can no longer change the game state in a significant way. For example, the player is no longer able to leave their current zone. Generally the way to escape a partial softlock is to force the player character to die.
* '''''Quest softlocks:''''' the player can still perform productive actions but is no longer able to progress in the [[Main Questline|main questline]].
* '''''Quest softlocks:''''' the player can still perform productive actions but is no longer able to progress in the [[Main Questline|main questline]].


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! Method !! Notes
! Method !! Notes
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| Entomb yourself in the [[Tomb of the Eaters]] while in a powered vehicle such as a {{favilink|Temple mecha mk Ia}}. Once in the [[Thin World]], remove your own power core or move around until you run out of energy.
| This is caused by a bug<ref>https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10390/bugs-it-is-possible-to-enter-brightsheol</ref> that causes the player to occupy the body of their piloted mecha when they cross over to the Thin World.
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! Method !! Notes
! Method !! Notes
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| Become an immobile creature (e.g. a {{favilink|brooding rosepuff}}), a water-bound creature (e.g. a {{favilink|glowfish}}), or a wall-bound creature (e.g. a {{favilink|livid creeper}}).
| This method also requires that you cannot switch into a different body. In the case of occupying such a body through a [[waking dream]], you must occupy a creature that doesn't [[hunger]] or [[thirst]], and which does not have any enemies in range for you to level up.
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| Become stuck in [[Tzimtzlum]] permanently by killing all of its {{favilink|giant clam|plural}}, preventing you from returning to Qud.
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! Method !! Notes
! Method !! Notes
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{| class="wikitable"
{| class="wikitable"
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! Method !! Category !! Notes
! Method !! Softlock Category !! Notes
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| Possessing an inactive {{favilink|crypt sitter}} via a [[waking dream]] would cause the player to pass turns indefinitely, until another creature came within the player's vision.
| Full
| Fix in [[Version_history/2023#204.102|game version 204.102]].
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== References ==
<references/>