Softlocks: Difference between revisions
Kernelmethod (talk | contribs) m Add partial softlock for occupying an immobile creature |
Kernelmethod (talk | contribs) m Add Tzimtzlum softlock |
||
Line 33: | Line 33: | ||
|- | |- | ||
| Become an immobile creature (e.g. a {{favilink|brooding rosepuff}}), a water-bound creature (e.g. a {{favilink|glowfish}}), or a wall-bound creature (e.g. a {{favilink|livid creeper}}). | | Become an immobile creature (e.g. a {{favilink|brooding rosepuff}}), a water-bound creature (e.g. a {{favilink|glowfish}}), or a wall-bound creature (e.g. a {{favilink|livid creeper}}). | ||
| This method also requires that you cannot switch into a different body. In the case of occupying such a body through a [[waking dream]], you must occupy a creature that doesn't [[hunger]] or [[thirst]], and which does not have any enemies in range for you to level up. | | This method also requires that you cannot switch into a different body. In the case of occupying such a body through a [[waking dream]], you must occupy a creature that doesn't [[hunger]] or [[thirst]], and which does not have any enemies in range for you to level up. | ||
|- | |||
| Become stuck in [[Tzimtzlum]] permanently by killing all of its {{favilink|giant clam|plural}}, preventing you from returning to Qud. | |||
|} | |} | ||