Refraction: Difference between revisions
Reveriesys (talk | contribs) m →Other Sources of Refraction: add crystallinity |
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Some creatures have an intrinsic quality of refraction. Other creatures can gain refraction by wearing equipment that grants the quality. The [[refractive]] mod can add refraction to worn equipment or shields that do not already have the quality. | Some creatures have an intrinsic quality of refraction. Other creatures can gain refraction by wearing equipment that grants the quality. The [[refractive]] mod can add refraction to worn equipment or shields that do not already have the quality. | ||
All refraction chances are rolled separately, as opposed to adding to a shared chance.{{Code Reference|class=CyberneticsRefractLight.cs}}{{Code Reference|class=GasGlitter.cs}}{{Code Reference|class=ModRefractive.cs}}{{Code Reference|namespace=XRL.World.Parts.Mutations|class=Crystallinity.cs}}{{Code Reference|namespace=XRL.World.Parts.Mutations|class=LightManipulation.cs}}{{Code Reference|class=RefractLight.cs}} | |||
== Creatures That Refract Light-Based Attacks == | == Creatures That Refract Light-Based Attacks == | ||
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* {{favilink|glitter dust}}, which can be created by {{favilink|glitter grenade|plural}}. | * {{favilink|glitter dust}}, which can be created by {{favilink|glitter grenade|plural}}. | ||
* Eating the [[Crystal Delight]], which grants {{f|Crystallinity}}. | * Eating the [[Crystal Delight]], which grants {{f|Crystallinity}}. | ||
*Installing either of the {{favilink|Skin glitter}} [[Cybernetics]] | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |