World map: Difference between revisions
JulesLetters (talk | contribs) Add world map size to Distance section |
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! Navigation Bonus Source !! Percentage Reduction || Notes | ! Navigation Bonus Source !! Percentage Reduction || Notes | ||
|- | |- | ||
| | | {{f|Wayfaring}} || 17% || The skill itself advises 15% | ||
|- | |- | ||
| Wilderness Lore || 95% || There exists a seperate | | Wilderness Lore || 95% || There exists a seperate {{f|Wayfaring}} skill for each terrain | ||
|- | |- | ||
| A source of [[Flying]] || 36% + 4*Flight Level || Multiple flying types stack, but the [[Cathedra with black opal tracery|Cathedra]] cybernetic provides no bonus | | A source of [[Flying]] || 36% + 4*Flight Level || Multiple flying types stack, but the [[Cathedra with black opal tracery|Cathedra]] cybernetic provides no bonus | ||
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=== Travel Speed === | === Travel Speed === | ||
It takes time to travel the world and more difficult terrain takes longer to travel through. There are several means at the players disposal to speed up how quickly they can navigate. [[Flying]] will usually (see page) increase travel speed, as will | It takes time to travel the world and more difficult terrain takes longer to travel through. There are several means at the players disposal to speed up how quickly they can navigate. [[Flying]] will usually (see page) increase travel speed, as will {{f|Wayfaring}} skills or an item with the [[Nav]] item mod. The bonuses stack by adding together. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Terrains !! Travel time in turns !! Time in hours | ! Terrains !! Travel time in turns !! Time in hours | ||
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===Chance Encounters=== | ===Chance Encounters=== | ||
While travelling the player may find a hidden location such as a [[Snapjaw fort]] or surface ruins. A prompt will appear in the scenario asking if the player wishes to explore the location and if so they will be taken to that zone and a note made on the world map regarding it. If the encounter is not explored no map information is added regarding that encounter. The base chance to find an encounter, if there is one to be found, is 10% and a | While travelling the player may find a hidden location such as a [[Snapjaw fort]] or surface ruins. A prompt will appear in the scenario asking if the player wishes to explore the location and if so they will be taken to that zone and a note made on the world map regarding it. If the encounter is not explored no map information is added regarding that encounter. The base chance to find an encounter, if there is one to be found, is 10% and a separate roll is made for each encounter on that world map tile. There are several means to increase the odds. | ||
This chance only applies to finding [[locations]] while travelling the world map. A player may also stumble upon a [[Legendary creature]] from a particular faction or discover other odd encounters but these occur on a zone-by-zone basis not while travelling the world map. | This chance only applies to finding [[locations]] while travelling the world map. A player may also stumble upon a [[Legendary creature]] from a particular faction or discover other odd encounters but these occur on a zone-by-zone basis not while travelling the world map. | ||
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! Source of Bonus !! Bonus !! Notes | ! Source of Bonus !! Bonus !! Notes | ||
|- | |- | ||
| [[Wayfaring|Wilderness Lore Skill]] || +10% || There are different skills for | | [[Wayfaring|Wilderness Lore Skill]] || +10% || There are different skills for different terrain | ||
|- | |- | ||
| {{favilink|Precinct Navigator}} || +10% || This only applies to any encounter in {{favilink|Ruins}}, or to finding surface ruins in other terrains. [[Compute power]] adds +1.5% per 10 compute power | | {{favilink|Precinct Navigator}} || +10% || This only applies to any encounter in {{favilink|Ruins}}, or to finding surface ruins in other terrains. [[Compute power]] adds +1.5% per 10 compute power |