Electromagnetic sensor: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Missing info|Lacks details about identification}} | |||
An {{name}} is a [[cybernetic]] that allows the player to detect [[robotic|robotic]] creatures within a radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{f|Heightened Hearing}}, the implant only provides an outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The implant is not guaranteed to immediately identify creatures, with some detected [[robots|robots]] initially being represented by a {{qud char|&K|?}} tile, which may take multiple turns to be fully identified. If a creature leaves the implant's radius for any reason, they may need to be identified again. | |||
== Compute Power Table == | == Compute Power Table == | ||
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{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
*Only costs 1 license point and can be installed into any | *Only costs 1 license point and can be installed into any [[cybernetics|cybernetics]] slot, allowing a high degree of flexibility. | ||
*Relatively easy to find or purchase. | *Relatively easy to find or purchase. | ||
*Can help prevent deadly early game ambushes from {{favilink| | *Can help prevent deadly early game ambushes from {{favilink|chaingun turret|plural}}. | ||
*Immune to EMP blasts. | *Immune to [[EMP]] blasts. | ||
===Disadvantages=== | ===Disadvantages=== | ||
*Disrupts | *Disrupts auto-explore and cannot be deactivated without uninstalling. | ||
*Takes up a | *Takes up a cybernetics slot which could be replaced with the similarly functioning but broadly more useful {{favilink|Penetrating Radar}}. | ||
==Tips== | ==Tips== | ||
* | *Creatures detected by the implant can be manually fired upon. This works with {{favilink|phase-adaptive scope}}, allowing the user to attack visible enemies through walls. | ||
* Unlike penetrating radar, this implant is capable of detecting creatures through {{favilink|forcefield|plural}}, letting the user use a phase-adaptive scope to target {{favilink|chrome pyramid|plural}} from a safe distance through walls. | |||
* Unlike | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |