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(added updates since june 17) |
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'''Releases on the beta branch are not shown here - see the beta subpage for those.''' | '''Releases on the beta branch are not shown here - see the beta subpage for those.''' | ||
==2022== | ==2022== | ||
=== 203.54 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/407546/feature-friday-july-22-2022 Released July 22, 2022.] | |||
* Mysterious gunslingers now often generate with wide-brimmed hats and woven tunics. | |||
* When you put extradimensional gemstones in a rock tumbler, you now get their extradimensional smooth varieties out. | |||
* Newly sentient beings with onboard power generation can now power Jacked equipment. This change won't apply to creatures that already exist in saved games. | |||
* Dangerous liquids that are out of phase or that you're flying over no longer prompt you with a movement warning in autoexplore. | |||
* The default option when prompted to confirm the deletion of a save is no longer Yes. | |||
* The flattened remains one occasionally stumbles onto in the salt marsh is now considered interesting. | |||
* A creature ceasing to fly in the same tile as a giant clam now uses the same behavior as walking into that tile. | |||
* Bep no longer minds if you use the rock tumbler in the Yd Freehold. | |||
* Hookahs can now be sealed. This change won't apply to hookahs that already exist in saved games. | |||
* Creatures no longer attempt to equip Templar phylacteries in their primary hands. | |||
* Very smart creatures no longer activate Templar phylacteries if the wraith-knight would be hostile to them. | |||
* When you attempt to move into a tile with an animated door that's locked, you no longer attempt to open them. | |||
* "Kin" is now recognized as a plural noun. | |||
* Removed some unimplemented mutations from various creatures. | |||
* The bonus item mod chance from equipping multiple copies of the Otherpearl once again stacks multiplicatively. | |||
* Added a message when selecting 'replay last character' and no valid last character is present. | |||
* Fixed a bug that caused the mental action cost reduction from Two-headed to not get applied. | |||
* Fixed a bug that made point-defense drones fail to fire at some thrown objects. | |||
* Fixed some issues with the tile display of walls in villages. | |||
* Fixed a bug that caused some named items to have their original item type described strangely. | |||
* Fixed a bug that made it so that if fungal infections were occupying two Hand slots, each would try to also occupy a Hands slot rather than sharing one. | |||
* Fixed a bug that made it so that a fungal infection occupying a Hand slot could also occupy a Hands slot that was not the one associated with the Hand slot. | |||
* Fixed a bug that caused an invalid detail color to crash the game. | |||
* [modding] All wall tiles have been updated to use DetailColor as their secondary color instead of BackgroundColor. | |||
=== 203.53 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/404845/feature-friday-july-15-2022 Released July 15, 2022.] | |||
* You and your companions are now highlighted blue instead of green on the alt overlay. | |||
* Obtaining a base skill by drinking brain brine now unlocks the skill tree instead of only unlocking the skill itself. | |||
* Books and artifacts marked important by default, but not explicitly marked important by you, are no longer excluded from the donation list. | |||
* Changed the donation message when the only books or artifacts you have are marked important. | |||
* You're no longer asked for confirmation when you move into a space with a pool of dangerous liquid if you're flying over the pool or not in phase with it. | |||
* Fixed a bug that caused the stat bonuses from Graftek grafts to carry over to clones even through the graft did not. | |||
* Fixed a bug that caused merchant advertisements not to generate. | |||
* Fixed a bug that caused the music tracks for Grit Gate and Ezra to allocate large amounts of memory. | |||
* Fixed a bug that caused the game to crash when choosing to start a new game. | |||
* Fixed a rare bug that caused reality stabilization fields to fire random events, causing world state to fluctuate. | |||
=== 203.52 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/402233/feature-friday-july-8-2022 Released July 8, 2022.] | |||
* Legendary hindren pariah leaders are no longer called "*name*, Hindren Pariah Pariah". | |||
* Sprouting orbs and friendly junk dollars now respect phase and flight. | |||
* Signs now show their description on smart use. | |||
* The cryochamber plaques in Bethesda Susa now act more like signs. | |||
* Journal locations are now marked with a colored '?' to indicate whether you've visited that location. | |||
* Journal locations now note the date of your last visit. | |||
* Journal locations with the same name are now sorted by their time of discovery. | |||
* You can now use the Home and End keys to navigate to the top or bottom of the journal. | |||
* Your cursor positions within the journal are now remembered when you change tabs, until the journal is closed. | |||
* The 'Limit the input buffer to two commands.' option now defaults to on. | |||
* Gossip and lore learned indirectly, such as by cooking with psychal gland paste, now displays what the gossip was in the popup message. | |||
* Renamed the "Open Skills & Powers" keybind to "Open Skills". | |||
* Renamed the status effect Shatter Mental Armor"" to "psionically cleaved". | |||
* The 'villagers of Joppa' faction is no longer be present in alternate starts. | |||
* The usual default interaction on Schrodinger pages is now entangle. | |||
* Stopsvalinn now only makes its full powers available once it is identified. | |||
* Removed an exception that allowed temporary cooking ingredients to be used in cooking if they had no defined duration of their own. | |||
* Normality fields, kindled flames, and space-time anomalies no longer fall down pits. | |||
* Fixed some grammar issues in juice sap drain messages. | |||
* Fixed a bug that caused clones of flying creatures to show as if their Fly ability was activated even though they weren't flying. | |||
* Fixed a bug that prevented Shank from being used if the shanker was able to move their extremities. | |||
* Fixed a bug that caused the game to soft lock if you became a brooding puffer. | |||
* Fixed a bug that caused arrow penetration bonus caps to not apply when using compound bows and turbows. | |||
* Fixed a bug that caused canvas walls in villages to use the ASCII colors of their source creatures instead of the tile colors. | |||
* Fixed a bug that prevented pickaxes and nanopneumatic jackhammers from applying their penetration bonus against diggable objects. | |||
* Fixed a bug that caused deleting deleting entries from your journal's chronology to require two confirmations. | |||
* Fixed a bug that caused the ability bar status to not update properly. | |||
* Fixed a bug that caused the Yd Freehold to not show up in the worldmap alt overlay when ASCII mode was enabled. | |||
* Fixed a bug that caused the text based conversation view to be improperly placed if a conversation was initiated from a zoomed-in view. | |||
* Fixed a bug that caused the text options view to be improperly placed if a conversation was initiated from a zoomed-in view. | |||
* Fixed a rare bug that caused the main building in Golgotha to have a sealed exit. | |||
* Fixed a bug that caused sparking baetyls to spark very quickly when in a targeting view. | |||
* Fixed a bug that caused locations names to overflow the text sidebar. | |||
* [modding] Background color can now be defined in Display.txt. | |||
* [modding] Fixed a bug that prevented Display.txt from loading correctly. | |||
* [modding] Fixed a bug that prevented custom item mods from being craftable. | |||
=== 203.51 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/399711/feature-friday-july-1-2022 Released July 1, 2022.] | |||
* Creatures can now shank. | |||
* "Skills and powers"" are now just called "skills". | |||
* Droid scramblers are now considered metal. | |||
* Gave droid scramblers a commerce value. | |||
* Gas breathing mutations are now affected by the gas tumbler. | |||
* Mushroom cherubim now have more appropriate idealized features. | |||
* Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim. | |||
* When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts. | |||
* You can now select several artifacts at once to throw down the sacred well. | |||
* Added missing "molten wax drop" object. | |||
* Conveyor belts now have 64,000 HP, down from 250,000 HP. | |||
* Added a user interface option to disable most tile-based flashing and animation effects. | |||
* The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes. | |||
* Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted]. | |||
* Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs. | |||
* Fixed a bug that caused recharge sounds to sometimes play too loudly. | |||
* Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs. | |||
* Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids. | |||
* Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game. | |||
* Fixed a bug that caused followers who end up on the world map for some reason to crash the game. | |||
* Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling. | |||
* Fixed a bug that caused stingers to appear in the inventory. | |||
* Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified. | |||
* Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision. | |||
* Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind. | |||
* Fixed a bug that caused some sets of strange tubes to not be treated as plural. | |||
* Fixed a bug that sometimes caused game state to not reset after reloading. | |||
* Fixed a bug that caused single-size penetration dice to explode infinitely. | |||
* Fixed a rare bug that caused the game to freeze on the Freehold splash screen. | |||
* Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints. | |||
* Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets. | |||
* Fixed errors in Kah and Nacham's dialogue. | |||
* Fixed some typos in polished gemstone descriptions. | |||
* Fixed a typo with rectangular bells. | |||
* [pets] Gloaming no longer respawns on the world map, forestalling a possible crash. | |||
=== 203.50 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/397028/feature-friday-june-24-2022 Released June 24, 2022.] | |||
* Added polished varieties of the rough gemstones. They're rarer and a bit more valuable. | |||
* Powered rock tumblers can now tumble rough gemstones into polished ones. | |||
* Temporal Fugue now clones into many more tiles, in particular ones with liquid puddles below swimming depth, gases, and traversable furniture in them. | |||
* Force bracelets can now be overloaded. | |||
* Thermo casks and high-energy thermo casks now display status information for the portions of their capabilities that only take effect once their startup sequence is complete. | |||
* You can now select multiple options at once when giving books to Sheba, or sharing secrets with Tszappur. | |||
* Added an option to suppress popups when noting information in your journal (Prompts > Display popups when noting information in your journal). | |||
* The location of the Hydropon will now be noted in your journal when visited. | |||
* Fix-It spray foam now repairs scrapped waydroids. | |||
* You can no longer repair things you are out of phase with. | |||
* Dynamically generated comma-separated lists of items now use semicolons for separation if any of the items in the list already contain commas. | |||
* When trading with tinkers, the space menu now only generates identify, repair, and recharge actions for potentially appropriate items. | |||
* When a piece of furniture that a dynamic quest expects you to place something in or on spawns as a newly sentient being, you are now always allowed to trade with that being regardless of whether they have anything in their inventory. | |||
* When trading items to an animated piece of furniture that is normally a container, this is now tracked as putting something in or on them. | |||
* "Arm" is no longer typically the default interaction for disarmed mines on the ground. | |||
* Dromad traders once more address the player by species, and now make an effort to get it right when the player is not a human. | |||
* Dying while confused or overdosing on hulk honey no longer distorts the name of the most advanced artifact in your possession. | |||
* Attacking a stack of inanimate objects no longer damages the entire stack at once. | |||
* Fixed a bug that caused some village inhabitants to be unable to give you directions when you're lost. | |||
* Fixed a bug that caused reputation bonuses from your subtype selection to not be applied. | |||
* Fixed a bug that caused the interaction prompt to be displayed when puffing on hookahs. | |||
* Fixed a bug that caused fungal infections and luminous hoarshrooms to have an action cost when sprouting. | |||
* Fixed a bug that prevented luminous hoarshrooms from sprouting. | |||
* Fixed a bug that caused dynamic quest items to occasionally be nonspecified "items" that would disappear when obtained. | |||
* Fixed a bug that made more things red when overdosing on hulk honey than were supposed to be. | |||
* Fixed a bug that caused sultan shrines to render beneath doorways. | |||
* Fixed a bug that sometimes caused zone floors to generate as white dots. | |||
* [debug] Added "terrainencounters" wish to display a clickable map of your remaining surface terrain encounters. | |||
* [modding] Fixed a bug that prevented the Dragging field from being set in movement MinEvents other than LeaveCellEvent. | |||
* [modding] Fixed several warnings when installing mods with custom textures. | |||
* [modding] Mods will now be listed with their title in the save game mod configuration dialog. | |||
* [modding] Genotype and subtype tags in Genotypes.xml and Subtypes.xml can now specify a Species attribute, which can be used to override the genotype default of "human". | |||
=== 203.49 === | === 203.49 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/394369/feature-friday-june-17-2022 Released June 17, 2022.] | [https://freeholdgames.itch.io/cavesofqud/devlog/394369/feature-friday-june-17-2022 Released June 17, 2022.] |