Anchor spikes: Difference between revisions
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===Disadvantages=== | ===Disadvantages=== | ||
*Certain cybernetics also installable in the feet can indirectly reduce the risk of being kocked prone while still having other utility, such as {{favilink|motorized treads}} with it's +4 to forced movement saves and the additional 150 [[movement speed]] that can in many cases allow the user to outrun objects or enemies capable inflicting prone or forced movement. | *Certain cybernetics also installable in the feet can indirectly reduce the risk of being kocked prone while still having other utility, such as {{favilink|motorized treads}} with it's +4 to forced movement saves and the additional 150 [[movement speed]] that can in many cases allow the user to outrun objects or enemies capable inflicting prone or forced movement. | ||
*Does not provide a complete consistent benefit. Some feet cybernetics such as {{favilink|Pneumatic pistons}} can be used at the user's discretion, anchor spikes having any impact is dependent upon outside conditions. | *Does not provide a complete consistent benefit. Some feet cybernetics such as {{favilink|Pneumatic pistons}} can be used at the user's discretion, while anchor spikes having any impact is dependent upon outside conditions. | ||
==Notable Use Cases== | ==Notable Use Cases== | ||
There are various scenarios where being immune to involutary movement has strong utility. | There are various scenarios where being immune to involutary movement has strong utility. |