User:Lone Aristocrat/Sandbox: Difference between revisions
No edit summary |
|||
Line 32: | Line 32: | ||
Work in progress 19 of 77 | Work in progress 19 of 77 | ||
{{name}} is a lower cost [[arm]]-exclusive [[ | {{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] implant which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. | ||
The bonuses of the implant apply to all throwing slots, while most obviously synergistic with [[grenades]] the bonus to throwing accuracy applies to all items regardless of whether it's technically considered a throwing item or not, meaning that the user could for example throw {{favilink|vial}|plural}} full of {{favilink|neutron flux}} without much risk of the vial going wayward and denotating prematruly. | |||
While not directly stated in the description | |||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
{{opinion}} | {{opinion}} | ||
===Advantages=== | ===Advantages=== | ||
*Makes grenades much safer and more consistent to use. | *Makes grenades much safer and more consistent to use. | ||
*Perfect | *Thrown | ||
*Perfect accuracy | |||
*Can allow | *Can allow | ||
Line 44: | Line 49: | ||
*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects. | *A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects. | ||
*Very limited utility without specific items or cybernetics. | *Very limited utility without specific items or cybernetics. | ||
*Throwing | |||
==Tips== | ==Tips== |