Geomagnetic disc: Difference between revisions
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(A target's DV doesn't matter to throwing.) |
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==Properties When Powered== | ==Properties When Powered== | ||
===Throwing and Returning=== | ===Throwing and Returning=== | ||
When a powered {{name}} is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance. However, normal accuracy calculations still apply, meaning that you can still miss the target if you don't have sufficient [[Agility]] for 100% accuracy. | When a powered {{name}} is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance. However, normal [[Thrown weapon combat#Hit Mechanics|throwing accuracy]] calculations still apply, meaning that you can still miss the target if you don't have sufficient [[Agility]] for 100% accuracy. | ||
After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered. | After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered. |