Wishes: Difference between revisions

192 bytes added ,  18:48, 22 July 2019
add use case for calm mode
m (-specifically, less repetitive)
(add use case for calm mode)
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| class="confluenceTd"|calm
| class="confluenceTd"|calm
| class="confluenceTd"|Toggle Calm Mode (which is off by default). In Calm Mode, enemy AI behavior does not run.
| class="confluenceTd"|Toggle Calm Mode (which is off by default). In Calm Mode, enemy AI behavior does not run.
This can be useful if you're spawning a large number of creatures that you don't need to execute their AI behavior, since it will skip their AI entirely and allow turns to go by much faster.


Calm Mode remains in effect across game sessions until either it's turned off manually or ''Caves of Qud'' is closed.
Calm Mode remains in effect across game sessions until either it's turned off manually or ''Caves of Qud'' is closed.