Modding:Activated Abilities: Difference between revisions
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You can find the full original source code for FlamingHands.cs at: [[Modding: Creating New Mutations]]. You can also see how any ability was implemented by decompiling your game and looking at the decompiled code. For more information on decompiling your game, see: [[Modding: .cs Scripting]]. | You can find the full original source code for FlamingHands.cs at: [[Modding: Creating New Mutations]]. You can also see how any ability was implemented by decompiling your game and looking at the decompiled code. For more information on decompiling your game, see: [[Modding: .cs Scripting]]. | ||
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