User:Cadex/Sandbox: Difference between revisions

53 bytes added ,  21:25, 27 March 2022
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Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.
Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.


===Circumstance Clues===
===List of Circumstance Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Journal Entry
! Journal Entry
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|}
|}


===Motive Clues===
===List of Motive Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Journal Entry
! Journal Entry
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==Accusing the Thief==
==Accusing the Thief==
The thief can be one of four suspects: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider).
The thief can be one of four suspects: Hindriarch Keh, Eskhind, Kesehind, or a kendren (an outsider).


Each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.
Each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.


{| class="wikitable"
{| class="wikitable"
!Possible Thief
! Possible Thief
!Cannot be accused with (Clue ID)
! Cannot be accused with (Clue ID)
|-
|-
|Kendren
! Keh
| BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|-
! Eskhind
| BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
|-
|-
|Kesehind
! Kesehind
| SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
| SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
|-
|-
|Eskhind
! Kendren
| BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
| BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer
|-
|Keh
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|}
|}


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! Illness
! Illness
|-
|-
!Trade
! Trade
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
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| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-i fo
|-
! Violence
! Violence
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
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| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|-
|-
!Illness
! Illness
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
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{| class="wikitable"
{| class="wikitable"
!Thief\Letter Delivered
! Thief\Letter Delivered
!Not Delivered
! Not Delivered
!Delivered
! Delivered
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Keh
! Keh
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| Keh Exiled
| Keh Exiled
|-
|-
!Esk
! Esk
| Eskhind remains in exile
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|-
|-
!Kese
! Kese
| Kesehind is exiled
| Kesehind is exiled
| (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile
| (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile
Neelahind joins Eskhind</br>
Neelahind joins Eskhind</br>
|-
|-
!Kendren
! Kendren
| Eskhind remains in exile
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
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The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
{|
{|
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
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==== Letter Delivered ====
==== Letter Delivered ====
{| class="wikitable"
{| class="wikitable"
!Thief\Climate
! Thief\Climate
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Keh
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Esk
! Esk
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Kese
! Kese
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Kendren
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|}
|}
==== Letter is Not Delivered ====
==== Letter is Not Delivered ====
{| class="wikitable"
{| class="wikitable"
!Thief\Climate
! Thief\Climate
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Keh
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Esk
! Esk
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Kese
! Kese
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Kendren
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|}
|}
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|-
|-
! Craft
! Craft
|{{favilink|homoelectric wrist warmer}}
| {{favilink|homoelectric wrist warmer}}
| {{favilink|magnetized boots}}
| {{favilink|magnetized boots}}
| {{favilink|carbide plate armor}}
| {{favilink|carbide plate armor}}
|choice between 3 3-tier equipment
| choice between 3 3-tier equipment
|-
|-
! Trade
! Trade
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! Bonus
! Bonus
|-
|-
|Craft
| Craft
| if:
| if:
* the reward is craftable
* the reward is craftable
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The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
|-
|-
|Trade
! Trade
| doubles reward
| doubles reward
|-
|-
| Illness
! Illness
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
|-
|-
| Violence
! Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
|}
|}
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