User:Cadex/Sandbox: Difference between revisions

4 bytes removed ,  23:20, 27 March 2022
no edit summary
No edit summary
No edit summary
Line 15: Line 15:
== Gathering Evidence ==
== Gathering Evidence ==
Gathering evidence involves searching the village for two types of clues:
Gathering evidence involves searching the village for two types of clues:
* '''Circumstance''': clues that reveal the circumstances of the crime (the supporting evidence, as explained by Angohind)
* '''Circumstance''': clues that reveal the circumstances of the crime (i.e., the supporting evidence, as explained by Angohind)
* '''Motive''': clues that indict a specific thief (the implicating evidence, as explained by Angohind)
* '''Motive''': clues that indict a specific thief (i.e., the implicating evidence, as explained by Angohind)


On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each suspect). Finding all eight clues fulfills the optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.  
The player can find up to four circumstance clues and four motive clues (or more specifically, one motive clue for each suspect). Finding all eight clues fulfills the optional quest objective, though the player can make an accusation with as few as one circumstance and one motive clue, if so desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.  


All available clues can be obtained from one of the following sources:
All available clues can be obtained from one of the following sources:
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Rumor''': found in conversation with unnamed Bey Lah villagers
* '''Rumor''': found in conversation with the unnamed Bey Lah villagers
* '''Look''': found by looking key quest NPCs
* '''Look''': found by looking at certain quest NPCs


Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.
Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.
Line 242: Line 242:
==Determining Outcome==
==Determining Outcome==


The final outcome of the quest primarily depends on three factors: the accused thief, the village climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind (in the course of the [[Love and Fear]] quest){{Code Reference|namespace=XRL.World.Parts|class=HindrenQuestOutcome}}.
The final outcome of the quest primarily depends on three factors{{Code Reference|namespace=XRL.World.Parts|class=HindrenQuestOutcome}}: the accused thief, the village climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind (during the course of the [[Love and Fear]] quest).


===Climate===
===Climate===
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate.  
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is Mixed. The climate directly has an effect on, but should not be confused with, the village's final outcome (Prospers/Survives/Destroyed).


{|class = "wikitable"
{|class = "wikitable"
312

edits