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m (Added damage and penetration value for beak attack) |
m (Reword a sentence to be more general as there are more than just 2 ways to gain extra faces.) |
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The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. | The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. | ||
The beak functions as a {{Heart}}{{Dice tooltip|1}} | The beak functions as a {{PV}}4 {{Heart}}{{Dice tooltip|1}} natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through mutations such as {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks. | ||
{{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. | {{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. |
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