Modding:Bodies: Difference between revisions

Add some more attribute descriptions
Small editing pass
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| Extrinsic
| Extrinsic
| Marks a body part type as not being a fundamental part of a creature's body; for example, the robo-hands and robo-arms granted by {{favilink|helping hands}}. This has a few minor effects; for example, it ensures that the body part doesn't get copied when creating a copy of your anatomy. It also prevents that body part from being set as a primary limb and prevents it from dropping an object when severed.
| Marks a body part type as being extrinsic to a creature's body; for example, the robo-hands and robo-arms granted by {{favilink|helping hands}}. This has a few minor effects; for example, it ensures that the body part doesn't get copied when creating a copy of your anatomy. It also prevents that body part from being set as a primary limb and prevents it from dropping an object when severed.
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| ImpliedBy
| ImpliedBy
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| Mobility
| Mobility
| Marks the limb as providing mobility, and gives a weight to how much that limb contributes to the creature's overall mobility. This influences the loss in movement speed that occurs when that limb is severed.
| Marks the limb as providing mobility, and gives a weight to how much that limb contributes to the creature's overall mobility. In the case where the limb is severed, its mobility score influences the creature's resultant loss in movement speed. For example, a limb with <code>Mobility="10"</code> contributes ten times as much to a creature's overall mobility as a limb with <code>Mobility="1"</code>.
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| Mortal
| Mortal