Modding:C Sharp Scripting: Difference between revisions

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Total rewrite, removing outdated or incorrect information. Currently only details WIndows setups
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[[Category:Script Modding]]{{Modding Info}}
[[Category:Modding]][[Category:Modding Resources]]{{Modding Info}}


Caves of Qud is programmed in the C Sharp v9.0 language (commonly abbreviated to "C#" or "cs"). Caves of Qud loads a majority of its content via reflection. You may add new files to its database of reflectable objects by including .cs files in your mod. These files are compiled at runtime into an assembly, meaning that adding new C# code is technically as simple as including <code>.cs</code> files somewhere in your mod directory.
Caves of Qud is programmed in the C Sharp v9.0 language (commonly abbreviated to "C#" or "cs"). Caves of Qud loads a majority of its content via reflection. You may add new files to its database of reflectable objects by including .cs files in your mod. These files are compiled at runtime into an assembly, meaning that adding new C# code is technically as simple as including <code>.cs</code> files somewhere in your mod directory.