Historic site: Difference between revisions

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Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded [[secret]]s or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.
Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded [[secret]]s or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.


= World Map Location =
== World Map Location ==


At least eight historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas with increasing tiers for older sultans, as defined by the values shown in the [[Zone_tier#Static_Zone_Tier|static zone tier world map]]:{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
At least eight historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas with increasing tiers for older sultans, as defined by the values shown in the [[Zone_tier#Static_Zone_Tier|static zone tier world map]]:{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
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Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures at the two related historic sites for the 3rd-5th period sultanates.
Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures at the two related historic sites for the 3rd-5th period sultanates.


= Rewards =
== Rewards ==
== Final Floor ==
=== Final Floor ===
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes.
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes.
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In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}
In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}


= World Map Sprites =
== World Map Sprites ==


The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.
The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.
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<div style="margin-top:2em;">{{Historic site image gallery}}</div>
<div style="margin-top:2em;">{{Historic site image gallery}}</div>


= Trivia =
== Trivia ==
 
For much of the game's early history (prior to the [https://freeholdgames.itch.io/cavesofqud/devlog/348340/the-deep-jungle-feature-arc-is-here deep jungle update]), only four historic sites were generated in the world. Two for the fifth period sultanate, and two for the fourth period sultanate.
For much of the game's early history (prior to the [https://freeholdgames.itch.io/cavesofqud/devlog/348340/the-deep-jungle-feature-arc-is-here deep jungle update]), only four historic sites were generated in the world. Two for the fifth period sultanate, and two for the fourth period sultanate.


= References =
== References ==
{{as of patch inline|2.0.203.39}}
{{as of patch inline|2.0.203.39}}
<references />
<references />


[[Category:History]][[Category:Lore]]
[[Category:History]][[Category:Lore]]