Historic site: Difference between revisions
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Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded [[secret]]s or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play. | Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded [[secret]]s or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play. | ||
= World Map Location = | == World Map Location == | ||
At least eight historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas with increasing tiers for older sultans, as defined by the values shown in the [[Zone_tier#Static_Zone_Tier|static zone tier world map]]:{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}} | At least eight historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas with increasing tiers for older sultans, as defined by the values shown in the [[Zone_tier#Static_Zone_Tier|static zone tier world map]]:{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}} | ||
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Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures at the two related historic sites for the 3rd-5th period sultanates. | Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures at the two related historic sites for the 3rd-5th period sultanates. | ||
= Rewards = | == Rewards == | ||
== Final Floor == | === Final Floor === | ||
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain: | Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain: | ||
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes. | * A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes. | ||
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In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}} | In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}} | ||
= World Map Sprites = | == World Map Sprites == | ||
The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite. | The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite. | ||
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<div style="margin-top:2em;">{{Historic site image gallery}}</div> | <div style="margin-top:2em;">{{Historic site image gallery}}</div> | ||
= Trivia = | == Trivia == | ||
For much of the game's early history (prior to the [https://freeholdgames.itch.io/cavesofqud/devlog/348340/the-deep-jungle-feature-arc-is-here deep jungle update]), only four historic sites were generated in the world. Two for the fifth period sultanate, and two for the fourth period sultanate. | For much of the game's early history (prior to the [https://freeholdgames.itch.io/cavesofqud/devlog/348340/the-deep-jungle-feature-arc-is-here deep jungle update]), only four historic sites were generated in the world. Two for the fifth period sultanate, and two for the fourth period sultanate. | ||
= References = | == References == | ||
{{as of patch inline|2.0.203.39}} | {{as of patch inline|2.0.203.39}} | ||
<references /> | <references /> | ||
[[Category:History]][[Category:Lore]] | [[Category:History]][[Category:Lore]] |