Animated: Difference between revisions
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After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]]. | After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]]. | ||
Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through | Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through {{f|Beguiling}}. | ||
==Animatable Objects== | ==Animatable Objects== |