Deploy Turret: Difference between revisions
Starfungus (talk | contribs) m added image |
m i came here to replace "monster" with "creature", but i couldn't work out what information that phrase was conveying so i deleted it |
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* Recovering a turret's weapon for reuse requires some way to [[disarm]] it; turrets will not drop their weapons on death and there is no way to take it through friendly interaction. | * Recovering a turret's weapon for reuse requires some way to [[disarm]] it; turrets will not drop their weapons on death and there is no way to take it through friendly interaction. | ||
* While deploying a turret takes 10000 energy, the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt. | * While deploying a turret takes 10000 energy, the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt. | ||
* [[Turret tinker|Turret tinkers]] possess a similar ability to create turrets, but they do not use this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets | * [[Turret tinker|Turret tinkers]] possess a similar ability to create turrets, but they do not use this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets. | ||
{{Factions that teach the skill}} | {{Factions that teach the skill}} |